ClassiCube/ClassicalSharp/Game/Game.InputHandling.cs

237 lines
No EOL
7.6 KiB
C#

using System;
using ClassicalSharp.Particles;
using OpenTK;
using OpenTK.Input;
namespace ClassicalSharp {
public partial class Game : GameWindow {
public bool IsKeyDown( Key key ) {
return Keyboard[key];
}
public bool IsKeyDown( KeyMapping mapping ) {
Key key = Keys[mapping];
return Keyboard[key];
}
public bool IsMousePressed( MouseButton button ) {
return Mouse[button];
}
void RegisterInputHandlers() {
Keyboard.KeyDown += KeyDownHandler;
Keyboard.KeyUp += KeyUpHandler;
KeyPress += KeyPressHandler;
Mouse.WheelChanged += MouseWheelChanged;
Mouse.Move += MouseMove;
Mouse.ButtonDown += MouseButtonDown;
Mouse.ButtonUp += MouseButtonUp;
}
bool[] buttonsDown = new bool[3];
void MouseButtonUp( object sender, MouseButtonEventArgs e ) {
if( activeScreen == null || !activeScreen.HandlesMouseUp( e.X, e.Y, e.Button ) ) {
if( SendPlayerClick( e.Button ) ) {
byte targetId = Players.GetClosetPlayer( this );
ButtonStateChanged( e.Button, false, targetId );
}
}
}
bool SendPlayerClick( MouseButton button ) {
return Network.UsingPlayerClick && button <= MouseButton.Middle;
}
void MouseButtonDown( object sender, MouseButtonEventArgs e ) {
if( activeScreen == null || !activeScreen.HandlesMouseClick( e.X, e.Y, e.Button ) ) {
bool left = e.Button == MouseButton.Left;
bool right = e.Button == MouseButton.Right;
bool middle = e.Button == MouseButton.Middle;
PickBlocks( false, left, right, middle );
} else {
lastClick = DateTime.UtcNow;
}
}
void MouseMove( object sender, MouseMoveEventArgs e ) {
if( activeScreen == null || !activeScreen.HandlesMouseMove( e.X, e.Y ) ) {
}
}
void MouseWheelChanged( object sender, MouseWheelEventArgs e ) {
if( activeScreen == null || !activeScreen.HandlesMouseScroll( e.Delta ) ) {
if( Camera.MouseZoom( e ) || !CanChangeHeldBlock ) return;
int diff = -e.Delta % BlocksHotbar.Length;
int newIndex = HeldBlockIndex + diff;
if( newIndex < 0 ) newIndex += BlocksHotbar.Length;
if( newIndex >= BlocksHotbar.Length ) newIndex -= BlocksHotbar.Length;
HeldBlockIndex = newIndex;
}
}
void KeyPressHandler( object sender, KeyPressEventArgs e ) {
char key = e.KeyChar;
if( activeScreen == null || !activeScreen.HandlesKeyPress( key ) ) {
}
}
void KeyUpHandler( object sender, KeyboardKeyEventArgs e ) {
Key key = e.Key;
if( activeScreen == null || !activeScreen.HandlesKeyUp( key ) ) {
}
}
bool screenshotRequested = false;
static int[] viewDistances = { 16, 32, 64, 128, 256, 512 };
void KeyDownHandler( object sender, KeyboardKeyEventArgs e ) {
Key key = e.Key;
if( key == Key.F4 && ( IsKeyDown( Key.AltLeft ) || IsKeyDown( Key.AltRight ) ) ) {
Exit();
} else if( key == Keys[KeyMapping.Screenshot] ) {
screenshotRequested = true;
} else if( key == Keys[KeyMapping.Fullscreen] ) {
WindowState state = WindowState;
if( state != WindowState.Minimized ) {
WindowState = state == WindowState.Fullscreen ?
WindowState.Normal : WindowState.Fullscreen;
}
} else if( key == Keys[KeyMapping.ThirdPersonCamera] ) {
bool useThirdPerson = Camera is FirstPersonCamera;
SetCamera( useThirdPerson );
} else if( key == Keys[KeyMapping.VSync] ) {
Graphics.SetVSync( this, !VSync );
} else if( key == Keys[KeyMapping.ViewDistance] ) {
for( int i = 0; i < viewDistances.Length; i++ ) {
int newDist = viewDistances[i];
if( newDist > ViewDistance ) {
SetViewDistance( newDist );
return;
}
}
SetViewDistance( viewDistances[0] );
} else if( key == Keys[KeyMapping.PauseOrExit] && !Map.IsNotLoaded ) {
if( !( activeScreen is PauseScreen ) ) {
SetNewScreen( new PauseScreen( this ) );
} else {
SetNewScreen( new NormalScreen( this ) );
}
} else if( activeScreen == null || !activeScreen.HandlesKeyDown( key ) ) {
if( key == Keys[KeyMapping.OpenInventory] ) {
SetNewScreen( new BlockSelectScreen( this ) );
} else {
LocalPlayer.HandleKeyDown( key );
}
}
}
DateTime lastClick = DateTime.MinValue;
void PickBlocks( bool cooldown, bool left, bool right, bool middle ) {
DateTime now = DateTime.UtcNow;
double delta = ( now - lastClick ).TotalMilliseconds;
if( cooldown && delta < 250 ) return; // 4 times per second
lastClick = now;
if( Network.UsingPlayerClick && !ScreenLockedInput ) {
byte targetId = Players.GetClosetPlayer( this );
ButtonStateChanged( MouseButton.Left, left, targetId );
ButtonStateChanged( MouseButton.Right, right, targetId );
ButtonStateChanged( MouseButton.Middle, middle, targetId );
}
int buttonsDown = ( left ? 1 : 0 ) + ( right ? 1 : 0 ) + ( middle ? 1 : 0 );
if( !SelectedPos.Valid || buttonsDown > 1 || ScreenLockedInput || HeldBlock == Block.Air ) return;
if( middle ) {
Vector3I pos = SelectedPos.BlockPos;
byte block = Map.GetBlock( pos );
if( block != 0 && ( CanPlace[block] || CanDelete[block] ) ) {
HeldBlock = (Block)block;
}
} else if( left ) {
Vector3I pos = SelectedPos.BlockPos;
byte block = Map.GetBlock( pos );
if( block != 0 && CanDelete[block] ) {
ParticleManager.BreakBlockEffect( pos, block );
Network.SendSetBlock( pos.X, pos.Y, pos.Z, false, (byte)HeldBlock );
UpdateBlock( pos.X, pos.Y, pos.Z, 0 );
}
} else if( right ) {
Vector3I pos = SelectedPos.TranslatedPos;
if( !Map.IsValidPos( pos ) ) return;
Block block = HeldBlock;
if( !CanPick( Map.GetBlock( pos ) ) && CanPlace[(int)block] ) {
Network.SendSetBlock( pos.X, pos.Y, pos.Z, true, (byte)block );
UpdateBlock( pos.X, pos.Y, pos.Z, (byte)block );
}
}
}
void ButtonStateChanged( MouseButton button, bool pressed, byte targetId ) {
if( buttonsDown[(int)button] ) {
Network.SendPlayerClick( button, false, targetId, SelectedPos );
buttonsDown[(int)button] = false;
}
if( pressed ) {
Network.SendPlayerClick( button, true, targetId, SelectedPos );
buttonsDown[(int)button] = true;
}
}
internal bool CanPick( byte block ) {
return !( block == 0 || ( BlockInfo.IsLiquid( block ) && !CanPlace[block] && !CanDelete[block] ) );
}
public KeyMap Keys = new KeyMap();
}
public class KeyMap {
public Key this[KeyMapping key] {
get { return Keys[(int)key]; }
set { Keys[(int)key] = value; }
}
Key[] Keys = new Key[] {
Key.W, Key.S, Key.A, Key.D, Key.Space, Key.R, Key.Y, Key.T,
Key.Enter, Key.Escape, Key.B, Key.F12, Key.F11, Key.F7,
Key.F5, Key.F6, Key.Z, Key.ShiftLeft, Key.X, Key.Q, Key.E,
Key.Tab, Key.H,
};
bool IsReservedKey( Key key ) {
return IsLockedKey( key ) || key == Key.Slash || key == Key.BackSpace ||
( key >= Key.Insert && key <= Key.End ) ||
( key >= Key.Up && key <= Key.Right ) || // chat screen movement
( key >= Key.Number0 && key <= Key.Number9 ); // block hotbar
}
public bool IsLockedKey( Key key ) {
return key == Key.Escape || ( key >= Key.F1 && key <= Key.F35 );
}
public bool IsKeyOkay( Key key, out string reason ) {
if( IsReservedKey( key ) ) {
reason = "Given key is reserved for gui";
return false;
}
for( int i = 0; i < Keys.Length; i++ ) {
if( Keys[i] == key ) {
reason = "Key is already assigned";
return false;
}
}
reason = null;
return true;
}
}
public enum KeyMapping {
Forward, Back, Left, Right, Jump, Respawn, SetSpawn, OpenChat,
SendChat, PauseOrExit, OpenInventory, Screenshot, Fullscreen, VSync,
ThirdPersonCamera, ViewDistance, Fly, Speed, NoClip, FlyUp, FlyDown,
PlayerList, ChatHistoryMode,
}
}