ClassiCube/ClassicalSharp/Game/KeyMap.cs

74 lines
No EOL
2.3 KiB
C#

using System;
using OpenTK.Input;
namespace ClassicalSharp {
public enum KeyBinding {
Forward, Back, Left, Right, Jump, Respawn, SetSpawn, OpenChat,
SendChat, PauseOrExit, OpenInventory, ViewDistance, PlayerList,
Speed, NoClip, Fly, FlyUp, FlyDown, ExtendedInput, HideFps,
Screenshot, Fullscreen, ThirdPersonCamera, HideGui, ShowAxisLines,
ZoomScrolling, HalfSpeed,
}
public class KeyMap {
public Key this[KeyBinding key] {
get { return Keys[(int)key]; }
set { Keys[(int)key] = value; SaveKeyBindings(); }
}
Key[] Keys;
bool IsReservedKey( Key key ) {
return key == Key.Escape || key == Key.Slash || key == Key.BackSpace ||
(key >= Key.Insert && key <= Key.End) ||
(key >= Key.Number0 && key <= Key.Number9); // block hotbar
}
public bool IsKeyOkay( Key oldKey, Key key, out string reason ) {
if( oldKey == Key.Escape || oldKey == Key.F12 ) {
reason = "This binding is locked";
return false;
}
if( IsReservedKey( key ) ) {
reason = "New key is reserved";
return false;
}
reason = null;
return true;
}
public KeyMap() {
// See comment in Game() constructor
Keys = new Key[27];
Keys[0] = Key.W; Keys[1] = Key.S; Keys[2] = Key.A; Keys[3] = Key.D;
Keys[4] = Key.Space; Keys[5] = Key.R; Keys[6] = Key.Enter; Keys[7] = Key.T;
Keys[8] = Key.Enter; Keys[9] = Key.Escape; Keys[10] = Key.B;
Keys[11] = Key.F; Keys[12] = Key.Tab; Keys[13] = Key.ShiftLeft;
Keys[14] = Key.X; Keys[15] = Key.Z; Keys[16] = Key.Q;
Keys[17] = Key.E; Keys[18] = Key.AltLeft; Keys[19] = Key.F3;
Keys[20] = Key.F12; Keys[21] = Key.F11; Keys[22] = Key.F5;
Keys[23] = Key.F1; Keys[24] = Key.F7; Keys[25] = Key.C;
Keys[26] = Key.ControlLeft;
LoadKeyBindings();
}
void LoadKeyBindings() {
string[] names = KeyBinding.GetNames( typeof( KeyBinding ) );
for( int i = 0; i < names.Length; i++ ) {
string key = "key-" + names[i];
Key mapping = Options.GetEnum( key, Keys[i] );
if( !IsReservedKey( mapping ) )
Keys[i] = mapping;
}
}
void SaveKeyBindings() {
string[] names = KeyBinding.GetNames( typeof( KeyBinding ) );
for( int i = 0; i < names.Length; i++ ) {
Options.Set( "key-" + names[i], Keys[i] );
}
}
}
}