ClassiCube/ClassicalSharp/Rendering
2016-01-07 23:39:12 +11:00
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BlockHandRenderer.cs Fix held block bobbing being jerky when leaving the ground. (Thanks WolfgangNS) 2015-12-25 11:11:57 +11:00
EnvRenderer.cs Minor code cleanup, separate event classes. 2015-12-29 16:24:54 +11:00
FrustumCulling.cs Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
MapBordersRenderer.cs Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe) 2015-12-31 11:09:53 +11:00
MapRenderer.cs Can speed through water/lava/rope (Thanks carversedge) and also don't let water 'squish' rope in singleplayer. 2016-01-07 23:39:12 +11:00
MapRenderer.Occlusion.cs Add more comments to utils class, modify ExtPlayerWidget to strip colour codes from names and display group name ahead of players. 2015-10-14 20:26:02 +11:00
MapRenderer.Rendering.cs Can speed through water/lava/rope (Thanks carversedge) and also don't let water 'squish' rope in singleplayer. 2016-01-07 23:39:12 +11:00
MapRenderer.Sorting.cs Optimise large maps even further. 2016-01-04 22:14:03 +11:00
MinimalEnvRenderer.cs Move CloudsLevel to map class, simplify various map set methods, reset texture pack to default if we can't download the .png or .zip., fixes #90. 2015-10-05 16:57:39 +11:00
PickingRenderer.cs Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe) 2015-12-31 11:09:53 +11:00
StandardEnvRenderer.cs Implement EnvMapAppearance v2 extension. 2015-12-31 16:02:49 +11:00
WeatherRenderer.cs Fetch better grass step sounds, also use RGB triplets instead of hex colour codes in the launcher. 2015-12-31 21:43:16 +11:00