ClassiCube/ClassicalSharp
2017-02-07 21:46:46 +11:00
..
2D fix tinting 2017-02-07 16:33:39 +11:00
Audio Optimise adv mesh builder 2017-02-07 21:46:46 +11:00
Blocks fix sprites having wrong selection bounds 2017-02-02 15:03:19 +11:00
Commands initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
Entities Optimise adv mesh builder 2017-02-07 21:46:46 +11:00
Events Add exp fog (thanks goodlyay) 2017-02-06 11:56:22 +11:00
Game don't tie mouse updates to 60 FPS 2017-02-07 20:23:21 +11:00
Generator Inline Raw() call in JavaRandom to shave about a second off generating 512^3 maps with profiler attached. 2017-02-06 09:32:31 +11:00
GraphicsAPI Optimise inventory rendering 2017-02-07 16:18:56 +11:00
Hotkeys fix licensing 2017-01-20 09:12:04 +11:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map Add exp fog (thanks goodlyay) 2017-02-06 11:56:22 +11:00
Math get picking working with arbitary model rotation 2017-02-07 10:38:02 +11:00
MeshBuilder Optimise adv mesh builder 2017-02-07 21:46:46 +11:00
Mode hud now displays blocks count 2017-01-20 13:55:51 +11:00
Network Add Initial SetEntityProperty 2017-02-06 17:54:39 +11:00
Particles fix licensing 2017-01-20 09:12:04 +11:00
Platform Don't error when cannot open icon. I assume this fixes #283 2017-02-02 19:41:00 +11:00
Properties Release 0.99.4 2016-10-18 11:13:49 +11:00
Rendering Add exp fog (thanks goodlyay) 2017-02-06 11:56:22 +11:00
Selections Slightly less hardcoding 2017-02-01 17:36:09 +11:00
Singleplayer initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
TexturePack remember to release file handle when reading cached texture pack. (Thanks goodlyay) 2017-02-01 12:40:27 +11:00
Utils Optimise adv mesh builder 2017-02-07 21:46:46 +11:00
app.config
ClassicalSharp.csproj Fix advanced mesh builder 2017-02-07 16:36:58 +11:00
Program.cs fix licensing 2017-01-20 09:12:04 +11:00
SharpWave.dll Update SharpWave.dll with more extensive OpenAL logging 2017-02-03 22:54:57 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00