ClassiCube/src
2025-01-20 21:30:20 +11:00
..
freetype
_autofit.c
_cff.c
_ftbase.c
_ftbitmap.c
_ftglyph.c
_ftinit.c
_ftsynth.c
_GLShared.h
_GraphicsBase.h
_HttpBase.h
_PlatformBase.h
_PlatformConsole.h
_psaux.c
_pshinter.c
_psmodule.c
_sfnt.c
_smooth.c
_truetype.c
_type1.c
_WindowBase.h
Animations.c
Animations.h
Audio.c
Audio.h
AudioBackend.c
AxisLinesRenderer.c
AxisLinesRenderer.h
Bitmap.c
Bitmap.h
Block.c
Block.h
BlockID.h
BlockPhysics.c
BlockPhysics.h
Builder.c
Builder.h
Camera.c
Camera.h
Chat.c
Chat.h
ClassiCube.sln
ClassiCube.vcxproj
ClassiCube.vcxproj.filters
Commands.c
Commands.h
Constants.h
Core.h
Deflate.c
Deflate.h
Drawer.c
Drawer.h
Drawer2D.c
Drawer2D.h
Entity.c
Entity.h
EntityComponents.c
EntityComponents.h
EntityRenderers.c
EntityRenderers.h
EnvRenderer.c
EnvRenderer.h
Errors.h
Event.c
Event.h
ExtMath.c
ExtMath.h
FancyLighting.c
Formats.c
Formats.h
Funcs.h
Game.c
Game.h
GameVersion.c
Generator.c
Generator.h
Graphics.h
Graphics_3DS.c
Graphics_D3D9.c
Graphics_D3D11.c
Graphics_Dreamcast.c
Graphics_GCWii.c
Graphics_GL1.c DS: Implement texture offseting, partially 2025-01-18 09:16:52 +11:00
Graphics_GL2.c
Graphics_N64.c
Graphics_NDS.c PS1: Don't use LoadImage2 for transferring to VRAM 2025-01-20 20:07:00 +11:00
Graphics_PS1.c PS1: Save a few cycles in T&L loop 2025-01-20 21:30:20 +11:00
Graphics_PS2.c
Graphics_PS3.c
Graphics_PSP.c
Graphics_PSVita.c
Graphics_Saturn.c
Graphics_SoftGPU.c
Graphics_WiiU.c
Graphics_Xbox.c
Graphics_Xbox360.c
Gui.c
Gui.h
HeldBlockRenderer.c
HeldBlockRenderer.h
Http.h
Http_Web.c
Http_Worker.c
Input.c
Input.h
InputHandler.c
InputHandler.h
interop_ios.m
interop_web.js
Inventory.c
Inventory.h
IsometricDrawer.c
IsometricDrawer.h
Launcher.c
Launcher.h
LBackend.c
LBackend.h
LBackend_Android.c
LBackend_ios.m
Lighting.c
Lighting.h
Logger.c
Logger.h
LScreens.c
LScreens.h
LWeb.c
LWeb.h
LWidgets.c
LWidgets.h
main.c
main.h
MapRenderer.c
MapRenderer.h
MenuOptions.c
Menus.c
Menus.h
Model.c
Model.h
Options.c
Options.h
PackedCol.c
PackedCol.h
Particle.c
Particle.h
Physics.c
Physics.h
Picking.c
Picking.h
Platform.h
Platform_3DS.c
Platform_32x.c
Platform_Amiga.c
Platform_Android.c
Platform_BeOS.cpp
Platform_Dreamcast.c
Platform_GCWii.c
Platform_MacClassic.c
Platform_MSDOS.c
Platform_N64.c
Platform_NDS.c
Platform_Posix.c
Platform_PS1.c
Platform_PS2.c
Platform_PS3.c
Platform_PSP.c
Platform_PSVita.c
Platform_Saturn.c
Platform_Switch.c
Platform_Web.c
Platform_WiiU.c
Platform_Windows.c
Platform_Xbox.c
Platform_Xbox360.c
Protocol.c
Protocol.h
Queue.c
Queue.h
Resources.c
Resources.h
Screens.c
Screens.h
SelectionBox.c
SelectionBox.h
SelOutlineRenderer.c
SelOutlineRenderer.h
Server.c
Server.h
SSL.c
SSL.h
Stream.c
Stream.h
String.c
String.h
SystemFonts.c
SystemFonts.h
TexturePack.c
TexturePack.h
TouchUI.c
Utils.c
Utils.h
Vectors.c
Vectors.h
VirtualCursor.h
VirtualKeyboard.h
Vorbis.c
Vorbis.h
Widgets.c
Widgets.h
Window.h
Window_3DS.c
Window_32x.c
Window_Amiga.c
Window_Android.c
Window_BeOS.cpp
Window_cocoa.m
Window_Dreamcast.c
Window_GCWii.c
Window_ios.m
Window_MacClassic.c
Window_MSDOS.c
Window_N64.c
Window_NDS.c
Window_OS2.c
Window_PS1.c PS1: Don't use LoadImage2 for transferring to VRAM 2025-01-20 20:07:00 +11:00
Window_PS2.c
Window_PS3.c
Window_PSP.c
Window_PSVita.c
Window_Saturn.c
Window_SDL2.c
Window_SDL3.c
Window_Switch.c
Window_Terminal.c
Window_Web.c
Window_WiiU.c
Window_Win.c
Window_X11.c
Window_Xbox.c
Window_Xbox360.c
World.c
World.h