ClassiCube/ClassicalSharp/Entities
2018-01-13 09:21:24 +11:00
..
Components Optimise BlockInfo.IsLiquid to be simple lookup table instead 2018-01-13 09:21:24 +11:00
Mobs simplify a bit 2017-05-07 16:42:14 +10:00
Model Port corpse model to C client too, fixup corpse model code a bit. 2018-01-11 12:46:23 +11:00
Entity.cs Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)" 2017-11-25 18:30:41 +11:00
EntityList.cs Add back in None names mode (Thanks Daeslender) 2018-01-01 10:48:08 +11:00
LocalPlayer.cs Jump height is now saved to options and so persists across sessions. 2017-11-15 00:52:09 +11:00
LocationUpdate.cs Implement more of ChunkUpdater in C, remove a few redundant bits of code. 2017-06-16 15:02:13 +10:00
NetPlayer.cs Port more of Entity to C. 2017-09-16 20:14:20 +10:00
Player.cs Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
TabList.cs Combine NormalPlayerListWidget and ExtPlayerListWidget into one class 2018-01-12 15:28:06 +11:00