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55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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namespace ClassicalSharp {
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/// <summary> Contains the information necessary to describe a 2D textured quad. </summary>
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public struct Texture {
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public int ID;
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public short X, Y;
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public short Width, Height;
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public float U1, V1;
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public float U2, V2;
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public Texture(int id, int x, int y, int width, int height,
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float u2, float v2)
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: this(id, x, y, width, height, 0, u2, 0, v2) {
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}
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public Texture(int id, int x, int y, int width, int height,
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TextureRec rec)
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: this(id, x, y, width, height, rec.U1, rec.U2, rec.V1, rec.V2) {
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}
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public Texture(int id, int x, int y, int width, int height,
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float u1, float u2, float v1, float v2) {
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ID = id;
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X = (short)x; Y = (short)y;
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Width = (short)width; Height = (short)height;
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U1 = u1; V1 = v1;
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U2 = u2; V2 = v2;
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}
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public Rectangle Bounds { get { return new Rectangle(X, Y, Width, Height); } }
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public bool IsValid { get { return ID > 0; } }
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public int X1 { get { return X; } set { X = (short)value; } }
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public int Y1 { get { return Y; } set { Y = (short)value; } }
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public void Render(IGraphicsApi gfx) {
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gfx.BindTexture(ID);
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gfx.Draw2DTexture(ref this, FastColour.White);
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}
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public void Render(IGraphicsApi gfx, FastColour colour) {
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gfx.BindTexture(ID);
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gfx.Draw2DTexture(ref this, colour);
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}
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public override string ToString() {
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return ID + String.Format("({0}, {1} -> {2},{3}", X, Y, Width, Height);
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}
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}
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}
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