.. |
freetype
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Better clang compatibility
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2024-08-17 15:19:10 +10:00 |
_autofit.c
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_cff.c
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_ftbase.c
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_ftbitmap.c
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_ftglyph.c
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_ftinit.c
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_ftsynth.c
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_GLShared.h
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WIP on making it possible to use external 2D render code
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2024-07-30 18:00:19 +10:00 |
_GraphicsBase.h
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WIP on making it possible to use external 2D render code
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2024-07-30 18:00:19 +10:00 |
_HttpBase.h
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Dreamcast: Slightly simplify sh4 code
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2024-08-17 21:22:18 +10:00 |
_PlatformBase.h
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Saturn: Textures work kinda
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2024-07-05 19:37:54 +10:00 |
_PlatformConsole.h
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Saturn: Textures work kinda
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2024-07-05 19:37:54 +10:00 |
_psaux.c
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_pshinter.c
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_psmodule.c
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_sfnt.c
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_smooth.c
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_truetype.c
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_type1.c
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_WindowBase.h
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Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
Animations.c
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Held block is visible on NDS by default
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2024-07-21 17:16:21 +10:00 |
Animations.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Audio.c
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Audio.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
AudioBackend.c
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Make it easier to switch Audio backends
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2024-07-31 18:27:41 +10:00 |
AxisLinesRenderer.c
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AxisLinesRenderer.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Bitmap.c
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Bitmap.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Block.c
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Block.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
BlockID.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
BlockPhysics.c
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BlockPhysics.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Builder.c
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Saturn: Offload perspective division to DIVU hardware
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2024-07-05 17:09:40 +10:00 |
Builder.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Camera.c
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Saturn: 2D text now is somewhat legible
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2024-07-27 08:58:20 +10:00 |
Camera.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Chat.c
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Chat.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
ClassiCube.sln
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ClassiCube.vcxproj
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Dynamically load all imagehlp functions
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2024-08-21 17:44:42 +10:00 |
ClassiCube.vcxproj.filters
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Add android build action
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2024-07-22 20:06:25 +10:00 |
Commands.c
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Dynamically load all imagehlp functions
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2024-08-21 17:44:42 +10:00 |
Commands.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Constants.h
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Core.h
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Make it easier to compile for BearSSL
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2024-08-10 22:39:39 +10:00 |
Deflate.c
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Better clang compatibility
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2024-08-17 15:19:10 +10:00 |
Deflate.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Drawer.c
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Drawer.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Drawer2D.c
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Saturn: 2D text now is somewhat legible
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2024-07-27 08:58:20 +10:00 |
Drawer2D.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Entity.c
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Allow binding controls to 1-9, fix can't activate texture ID overlay while in a UI menu
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2024-07-20 10:44:41 +10:00 |
Entity.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
EntityComponents.c
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EntityComponents.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
EntityRenderers.c
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Save around 16kb of memory by not caching entity transform
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2024-07-10 07:39:37 +10:00 |
EntityRenderers.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
EnvRenderer.c
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EnvRenderer.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Errors.h
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Event.c
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Try to avoid breaking input event backwards compatibility
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2024-07-23 07:19:12 +10:00 |
Event.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
ExtMath.c
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Slightly better compatibility with older windows SDKs
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2024-08-19 21:41:01 +10:00 |
ExtMath.h
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Fix PPC build not actually working
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2024-08-10 19:18:55 +10:00 |
FancyLighting.c
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Better compatibility with old MSVC
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2024-07-26 20:19:01 +10:00 |
Formats.c
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Dreamcast: Fix crashing on more recent KOS versions due to exceeding the 64 KB stack limit
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2024-07-02 20:59:24 +10:00 |
Formats.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Funcs.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Game.c
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Dynamically load all imagehlp functions
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2024-08-21 17:44:42 +10:00 |
Game.h
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WIP on making it possible to use external 2D render code
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2024-07-30 18:00:19 +10:00 |
GameVersion.c
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Generator.c
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Generator.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Graphics.h
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Add success notify for PS1/saturn builds
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2024-08-17 10:26:42 +10:00 |
Graphics_3DS.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_D3D9.c
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Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
Graphics_D3D11.c
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Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
Graphics_Dreamcast.c
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Dreamcast: Slightly optimise performance by avoiding separate viewport transform
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2024-08-03 10:41:06 +10:00 |
Graphics_GCWii.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_GL1.c
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3DS: Use virtual keyboard built-in to ClassiCube instead of trying to use 3DS's keyboard
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2024-08-14 18:29:24 +10:00 |
Graphics_GL2.c
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oops
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2024-08-14 18:38:15 +10:00 |
Graphics_N64.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_NDS.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_PS1.c
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PS1: Try to avoid dying when no buffer space left in the frame
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2024-08-22 19:32:08 +10:00 |
Graphics_PS2.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_PS3.c
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PS3: Fix splitscreen
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2024-08-17 14:50:04 +10:00 |
Graphics_PSP.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_PSVita.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_Saturn.c
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Saturn: 2D text now is somewhat legible
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2024-07-27 08:58:20 +10:00 |
Graphics_SoftGPU.c
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Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
Graphics_WiiU.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_Xbox.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Graphics_Xbox360.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Gui.c
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Split up Input into Input and InputHandler
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2024-07-09 20:39:58 +10:00 |
Gui.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
HeldBlockRenderer.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
HeldBlockRenderer.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Http.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Http_Web.c
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Http_Worker.c
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Make it easier to compile for BearSSL
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2024-08-10 22:39:39 +10:00 |
Input.c
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Better old MSVC compatibility
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2024-07-25 23:06:18 +10:00 |
Input.h
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Expose more functionality for plugins
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2024-07-31 20:11:51 +10:00 |
InputHandler.c
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Expose more functionality for plugins
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2024-07-31 20:11:51 +10:00 |
InputHandler.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
interop_ios.m
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tidy up readme and fix IOS build
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2024-07-13 09:21:21 +10:00 |
interop_web.js
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Inventory.c
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Inventory.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
IsometricDrawer.c
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Quick fix for 5b0a269d2c slightly breaking appearance of sprite blocks in inventory for all platforms
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2024-07-06 00:27:53 +10:00 |
IsometricDrawer.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Launcher.c
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Consoles: Fix after exiting splitscreen mode, then starting singleplayer/multiplayer mode, the game still acted as if it was in splitscreen mode
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2024-08-17 16:02:09 +10:00 |
Launcher.h
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Consoles: Fix after exiting splitscreen mode, then starting singleplayer/multiplayer mode, the game still acted as if it was in splitscreen mode
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2024-08-17 16:02:09 +10:00 |
LBackend.c
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Try to fix artifacts on some platforms when returning from in-game back to the launcher menu
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2024-07-23 07:55:26 +10:00 |
LBackend.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
LBackend_Android.c
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Try to fix artifacts on some platforms when returning from in-game back to the launcher menu
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2024-07-23 07:55:26 +10:00 |
LBackend_ios.m
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Try to fix artifacts on some platforms when returning from in-game back to the launcher menu
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2024-07-23 07:55:26 +10:00 |
Lighting.c
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Lighting.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Logger.c
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Dynamically load all imagehlp functions
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2024-08-21 17:44:42 +10:00 |
Logger.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
LScreens.c
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Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file
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2024-08-20 22:24:44 +10:00 |
LScreens.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
LWeb.c
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LWeb.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
LWidgets.c
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Wii/Dreamcast: Display crosshairs at cursor position
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2024-07-10 19:48:14 +10:00 |
LWidgets.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
main.c
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Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file
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2024-08-20 22:24:44 +10:00 |
main.h
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Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file
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2024-08-20 22:24:44 +10:00 |
MapRenderer.c
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MapRenderer.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
MenuOptions.c
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Change FPS mode in classic mode options to behave more accurately
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2024-08-09 22:07:59 +10:00 |
Menus.c
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Better old MSVC compatibility
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2024-07-25 23:06:18 +10:00 |
Menus.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Model.c
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Consoles: Fix custom models never working and crashing Vita port
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2024-08-12 21:42:35 +10:00 |
Model.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Options.c
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Options.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
PackedCol.c
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PackedCol.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Particle.c
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Better old MSVC compatibility
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2024-07-25 23:06:18 +10:00 |
Particle.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Physics.c
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Physics.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Picking.c
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Picking.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Platform.h
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_3DS.c
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Less compiler warnings
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2024-08-10 14:22:29 +10:00 |
Platform_Android.c
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|
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Platform_BeOS.cpp
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Platform_Dreamcast.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_GCWii.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_MacClassic.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_N64.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_NDS.c
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Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file
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2024-08-20 22:24:44 +10:00 |
Platform_Posix.c
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Less compiler warnings
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2024-08-10 14:22:29 +10:00 |
Platform_PS1.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_PS2.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_PS3.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_PSP.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_PSVita.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_Saturn.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_Switch.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_Web.c
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Saturn: Textures work kinda
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2024-07-05 19:37:54 +10:00 |
Platform_WiiU.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_Windows.c
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Dynamically load all imagehlp functions
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2024-08-21 17:44:42 +10:00 |
Platform_Xbox.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Platform_Xbox360.c
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Add /skin singleplayer command
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2024-08-07 14:39:37 +10:00 |
Protocol.c
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Change FPS mode in classic mode options to behave more accurately
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2024-08-09 22:07:59 +10:00 |
Protocol.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Queue.c
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|
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Queue.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Resources.c
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Make 0.0.23 texture pack more accurate
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2024-07-10 21:23:45 +10:00 |
Resources.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Screens.c
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Virtual keyboard: Push slightly upwards to avoid overlapping chat
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2024-08-12 22:00:22 +10:00 |
Screens.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
SelectionBox.c
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SelectionBox.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
SelOutlineRenderer.c
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SelOutlineRenderer.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
Server.c
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WIP fixing exiting splitscreen mode breaking
|
2024-06-27 00:11:26 +10:00 |
Server.h
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Simplify writing plugins in C++ slightly
|
2024-07-28 23:33:22 +10:00 |
SSL.c
|
BearSSL: Force classicube.net signin to be done over TLS 1.2, fix https-verify=false not working, bump min RTC time to August 1 2024
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2024-08-12 18:20:25 +10:00 |
SSL.h
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Simplify writing plugins in C++ slightly
|
2024-07-28 23:33:22 +10:00 |
Stream.c
|
|
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Stream.h
|
Simplify writing plugins in C++ slightly
|
2024-07-28 23:33:22 +10:00 |
String.c
|
Expose more functionality for plugins
|
2024-07-31 20:11:51 +10:00 |
String.h
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Expose more functionality for plugins
|
2024-07-31 20:11:51 +10:00 |
SystemFonts.c
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Slightly optimise fallback text rendering to avoid division
|
2024-07-27 07:26:17 +10:00 |
SystemFonts.h
|
Simplify writing plugins in C++ slightly
|
2024-07-28 23:33:22 +10:00 |
TexturePack.c
|
Less compiler warnings
|
2024-08-10 14:22:29 +10:00 |
TexturePack.h
|
Simplify writing plugins in C++ slightly
|
2024-07-28 23:33:22 +10:00 |
TouchUI.c
|
Try to fix artifacts on some platforms when returning from in-game back to the launcher menu
|
2024-07-23 07:55:26 +10:00 |
Utils.c
|
Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file
|
2024-08-20 22:24:44 +10:00 |
Utils.h
|
Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file
|
2024-08-20 22:24:44 +10:00 |
Vectors.c
|
Avoid unnecessary matrix multiplies on saturn/ps1/softgpu
|
2024-07-27 08:27:58 +10:00 |
Vectors.h
|
Simplify writing plugins in C++ slightly
|
2024-07-28 23:33:22 +10:00 |
VirtualCursor.h
|
Dreamcast: Slightly simplify sh4 code
|
2024-08-17 21:22:18 +10:00 |
VirtualKeyboard.h
|
3DS: Use virtual keyboard built-in to ClassiCube instead of trying to use 3DS's keyboard
|
2024-08-14 18:29:24 +10:00 |
Vorbis.c
|
|
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Vorbis.h
|
Simplify writing plugins in C++ slightly
|
2024-07-28 23:33:22 +10:00 |
Widgets.c
|
Better old MSVC compatibility
|
2024-07-25 23:06:18 +10:00 |
Widgets.h
|
Simplify writing plugins in C++ slightly
|
2024-07-28 23:33:22 +10:00 |
Window.h
|
Add success notify for PS1/saturn builds
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2024-08-17 10:26:42 +10:00 |
Window_3DS.c
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3DS: Use virtual keyboard built-in to ClassiCube instead of trying to use 3DS's keyboard
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2024-08-14 18:29:24 +10:00 |
Window_Android.c
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Splitscreen: Tie camera input to controller ports
|
2024-07-14 10:57:28 +10:00 |
Window_BeOS.cpp
|
Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
Window_cocoa.m
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PPC mac: Fix launcher not drawing when compiled with more recent SDK
|
2024-08-10 20:33:16 +10:00 |
Window_Dreamcast.c
|
Wii U: Use own virtual keyboard
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2024-07-19 22:30:08 +10:00 |
Window_GCWii.c
|
Wii/GameCube: Try to fix input not being recognised
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2024-07-27 20:03:29 +10:00 |
Window_ios.m
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Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
Window_MacClassic.c
|
Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
Window_N64.c
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Wii U: Use own virtual keyboard
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2024-07-19 22:30:08 +10:00 |
Window_NDS.c
|
WIP on supporting custom controller defaults
|
2024-07-13 12:48:11 +10:00 |
Window_PS1.c
|
PS1: Numeric onscreen keyboard works now, sort of
|
2024-08-22 18:36:29 +10:00 |
Window_PS2.c
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Wii U: Use own virtual keyboard
|
2024-07-19 22:30:08 +10:00 |
Window_PS3.c
|
PS3: Try to fix controllers input issue
|
2024-08-15 16:21:32 +10:00 |
Window_PSP.c
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PS1: Numeric onscreen keyboard works now, sort of
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2024-08-22 18:36:29 +10:00 |
Window_PSVita.c
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PS1: Numeric onscreen keyboard works now, sort of
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2024-08-22 18:36:29 +10:00 |
Window_Saturn.c
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Saturn: Use custom defaults
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2024-07-23 19:51:27 +10:00 |
Window_SDL2.c
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Make SDL builds work better with GLES
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2024-08-20 23:17:09 +10:00 |
Window_SDL3.c
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Make SDL builds work better with GLES
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2024-08-20 23:17:09 +10:00 |
Window_Switch.c
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WIP on supporting custom controller defaults
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2024-07-13 12:48:11 +10:00 |
Window_Terminal.c
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IRIX: Fix dying with BadMatch error at XCreateWindow
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2024-07-12 18:44:07 +10:00 |
Window_Web.c
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Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
Window_WiiU.c
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
Window_Win.c
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Dynamically load all imagehlp functions
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2024-08-21 17:44:42 +10:00 |
Window_X11.c
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Add success notify for PS1/saturn builds
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2024-08-17 10:26:42 +10:00 |
Window_Xbox.c
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WIP on supporting custom controller defaults
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2024-07-13 12:48:11 +10:00 |
Window_Xbox360.c
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WIP on supporting custom controller defaults
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2024-07-13 12:48:11 +10:00 |
World.c
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World.h
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |