ClassiCube/Utils/TerrainAtlas1D.cs
2015-06-19 20:12:29 +10:00

75 lines
No EOL
2.4 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
public class TerrainAtlas1D : IDisposable {
int usedElementsPerAtlas1D;
internal int elementsPerBitmap;
public float invElementSize;
public int[] TexIds;
OpenGLApi graphics;
public readonly int UsedRows1D = 5;
public TerrainAtlas1D( OpenGLApi graphics ) {
this.graphics = graphics;
}
public TextureRectangle GetTexRec( int texId, int uCount, out int index ) {
index = texId / usedElementsPerAtlas1D;
int y = texId % usedElementsPerAtlas1D;
return new TextureRectangle( 0, y * invElementSize, uCount, invElementSize );
}
public int Get1DIndex( int texId ) {
return texId / usedElementsPerAtlas1D;
}
public int Get1DRowId( int texId ) {
return texId % usedElementsPerAtlas1D;
}
public void UpdateState( TerrainAtlas2D atlas2D ) {
int maxVerSize = Math.Min( 2048, graphics.MaxTextureDimensions );
int verElements = maxVerSize / atlas2D.elementSize;
int totalElements = UsedRows1D * TerrainAtlas2D.ElementsPerRow;
int elemSize = atlas2D.elementSize;
int atlasesCount = totalElements / verElements + ( totalElements % verElements != 0 ? 1 : 0 );
usedElementsPerAtlas1D = Math.Min( verElements, totalElements );
int atlas1DHeight = Utils.NextPowerOf2( usedElementsPerAtlas1D * atlas2D.elementSize );
int index = 0;
TexIds = new int[atlasesCount];
Utils.LogDebug( "Loaded new atlas: {0} bmps, {1} per bmp", atlasesCount, usedElementsPerAtlas1D );
using( FastBitmap atlas = new FastBitmap( atlas2D.AtlasBitmap, true ) ) {
for( int i = 0; i < TexIds.Length; i++ ) {
Bitmap atlas1d = new Bitmap( atlas2D.elementSize, atlas1DHeight );
using( FastBitmap dst = new FastBitmap( atlas1d, true ) ) {
for( int y_1D = 0; y_1D < usedElementsPerAtlas1D; y_1D++ ) {
int x = index & 0x0F;
int y = index >> 4;
Utils.MovePortion( x * elemSize, y * elemSize, 0, y_1D * elemSize, atlas, dst, elemSize );
index++;
}
TexIds[i] = graphics.LoadTexture( dst );
}
atlas1d.Dispose();
}
}
elementsPerBitmap = atlas1DHeight / atlas2D.elementSize;
invElementSize = 1f / elementsPerBitmap;
}
public void Dispose() {
if( TexIds != null ) {
for( int i = 0; i < TexIds.Length; i++ ) {
graphics.DeleteTexture( ref TexIds[i] );
}
}
}
}
}