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5.6 KiB
5.6 KiB
The overall source code is structured where each .c represents a particular module. These modules are:
2D modules
File | Functionality |
---|---|
Bitmap.c | Represents a 2D array of pixels (and encoding/decoding to PNG) |
Drawer2D.c | Contains a variety of drawing operations on bitmaps (including text and fonts) |
PackedCol.c | 32 bit RGBA color in a format suitable for using as color component of a vertex |
Audio modules
File | Functionality |
---|---|
Audio.c | Playing music and dig/place/step sounds, and abstracts a PCM audio playing API |
Vorbis.c | Decodes ogg vorbis audio into PCM audio samples |
Entity modules
File | Functionality |
---|---|
Entity.c | Represents an in-game entity, and manages updating and rendering all entities |
EntityComponents.c | Various components that can be used by entities (e.g. tilt, animation, hacks state) |
Model.c | Contains the list of entity models, and provides relevant methods for entity models |
Particle.c | Represents particle effects, and manages rendering and spawning particles |
Game modules
File | Functionality |
---|---|
Block.c | Stores properties and data for blocks (e.g. collide type, draw type, sound type) |
BlockPhysics.c | Implements simple block physics for singleplayer |
Camera.c | Represents a camera (can be first or third person) |
Chat.c | Manages sending, adding, logging and handling chat |
Game.c | Manages the overall game loop, state, and variables (e.g. renders a frame, runs scheduled tasks) |
Input.c | Manages keyboard, mouse, and touch state and events, and implements base handlers for them |
Inventory.c | Manages inventory hotbar, and ordering of blocks in the inventory menu |
Game gui modules
File | Functionality |
---|---|
Gui.c | Describes and manages the 2D GUI elements on screen |
IsometricDrawer.c | Draws 2D isometric blocks for the hotbar and inventory UIs |
Menus.c | Contains all 2D non-menu screens (e.g. inventory, HUD, loading, chat) |
Screens.c | Contains all 2D menu screens (e.g. pause menu, keys list menu, font list menu) |
Widgets.c | Contains individual GUI widgets (e.g. button, label) |
Graphics modules
File | Functionality |
---|---|
Builder.c | Converts a 16x16x16 chunk into a mesh of vertices |
Drawer.c | Draws the vertices for a cuboid region |
Graphics.c | Abstracts a 3D graphics rendering API |
I/O modules
File | Functionality |
---|---|
Deflate.c | Decodes and encodes data compressed using DEFLATE (in addition to GZIP/ZLIB headers) |
Stream.c | Abstract reading and writing data to/from various sources in a streaming manner |
Launcher modules
File | Functionality |
---|---|
Launcher.c | Manages the overall launcher loop, state, and variables (e.g. resets pixels in areas, marks areas as needing to be redrawn) |
LScreens.c | Contains all the menus in the launcher (e.g. servers list, updates menu, main menu) |
LWeb.c | Responsible for launcher related web requests (e.g. signing in, fetching servers list) |
LWidgets.c | Contains individual launcher GUI widgets (e.g. button, label, input textbox) |
Resources.c | Responsible for checking, downloading, and creating the default assets (e.g. default.zip, sounds) |
Map modules
File | Description |
---|---|
Formats.c | Imports/exports a world from/to several map file formats (e.g. .cw, .dat, .lvl) |
Generator.c | Generates a new world in either a flatgrass or Minecraft Classic style |
Lighting.c | Gets lighting colors at coordinates in the world |
World.c | Manages fixed size 3D array of blocks and associated environment metadata |
Math/Physics modules
File | Description |
---|---|
ExtMath.c | Math functions, math constants, and a Random Number Generator |
Physics.c | AABBs and geometry intersection |
Picking.c | Performs raytracing to e.g. determine the picked/selected block in the world |
Vectors.c | Contains vector,matrix,and frustum culling |
Network modules
File | Description |
---|---|
Http.c | Performs GET and POST requests in the background |
Protocol.c | Implements Minecraft Classic, CPE, and WoM environment protocols |
Server.c | Manages a connection to a singleplayer or multiplayer server |
Platform modules
File | Description |
---|---|
Logger.c | Manages logging to client.log, and dumping state in both intentional and unhandled crashes |
Platform.c | Abstracts platform specific functionality. (e.g. opening a file, allocating memory, starting a thread) |
Program.c | Parses command line arguments, and then starts either the Game or Launcher |
Window.c | Abstracts creating and managing a window (e.g. setting titlebar text, entering fullscreen) |
Rendering modules
File | Description |
---|---|
AxisLinesRenderer.c | Renders 3 lines showing direction of each axis |
EnvRenderer.c | Renders environment of the world (clouds, sky, skybox, world sides/edges, etc) |
HeldBlockRenderer.c | Renders the block currently being held in bottom right corner |
MapRenderer.c | Renders the blocks of the world by diving it into chunks, and manages sorting/updating these chunks |
PickedPosRenderer.c | Renders an outline around the block currently being looked at |
SelectionBox.c | Renders and stores selection boxes |
Texture pack modules
File | Functionality |
---|---|
Animations.c | Everything relating to texture animations (including default water/lava ones) |
TexturePack.c | Everything relating to texture packs (e.g. extracting .zip, terrain atlas, etc) |
Utility modules
File | Functionality |
---|---|
Event.c | Contains all events and provies helper methods for using events |
Options.c | Retrieves options from and sets options in options.txt |
String.c | Implements operations for a string with a buffer, length, and capacity |
Utils.c | Various general utility functions |