ClassiCube/ClassicalSharp
2017-08-12 21:33:29 +10:00
..
2D use a do {} while in StringBuffer.AppendNum 2017-07-29 23:45:27 +10:00
Audio Rememeber to delete the old option line for usesound/usemusic. 2017-06-26 19:46:39 +10:00
Blocks Remove unused code 2017-06-25 20:32:42 +10:00
Commands Implement more of ChunkUpdater in C, remove a few redundant bits of code. 2017-06-16 15:02:13 +10:00
Entities Fix hovered name still being drawn unscaled with AllUnscaled names mode, even when you aren't allowed to see all names. 2017-08-11 23:05:09 +10:00
Events Use sides offset instead. (Thanks goodlyay) 2017-04-16 15:16:34 +10:00
Game Names shouldn't be affected by fog colour. Fixes #462. 2017-08-11 22:56:16 +10:00
Generator Finish porting notchy map generator to C. 2017-06-01 22:01:32 +10:00
GraphicsAPI Fix broken dev builds 2017-08-12 21:33:29 +10:00
Hotkeys less foreach usage 2017-04-10 10:45:41 +10:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map Fix blocks not being tinted in singleplayer. (Thanks Kingoscargames1) 2017-07-11 23:57:34 +10:00
Math Fix audio failing to play in windows 2000 VM, should hopefully address #463 2017-08-03 21:43:30 +10:00
MeshBuilder Make DrawSprite virtual void 2017-07-21 23:07:57 -07:00
Mode Fix being able to press B to open inventory, during map load or generation. 2017-08-11 23:03:04 +10:00
Network Rename TwoWayPing -> CpeTwoWayPing 2017-08-10 09:19:14 +10:00
Particles Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris 2017-07-03 23:56:05 +10:00
Platform Remove redundant methods from OpenTK 2017-05-28 17:17:25 +10:00
Properties Release 0.99.9.1 2017-06-26 22:04:06 +10:00
Rendering Fix WeatherRenderer in C. 2017-08-04 12:32:24 +10:00
Selections Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris 2017-07-03 23:56:05 +10:00
Singleplayer Define our own explict delegate types for better annotating arguments 2017-06-06 14:46:14 +10:00
TexturePack X 2017-07-22 16:12:47 +10:00
Utils Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field. 2017-08-03 14:53:34 +10:00
app.config
ClassicalSharp.csproj Combine MinimalEnvRenderer and StandardEnvRenderer, remove a bunch of yucky 'if X is Y', casts, game.ReplaceComponent 2017-08-04 11:36:51 +10:00
Program.cs Make network stuff publicly accesible, addresses #464 but not really. 2017-08-08 14:39:35 +10:00
SharpWave.dll Fix audio failing to play in windows 2000 VM, should hopefully address #463 2017-08-03 21:43:30 +10:00
SharpWave.dll.config