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2D
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use a do {} while in StringBuffer.AppendNum
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2017-07-29 23:45:27 +10:00 |
Audio
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Rememeber to delete the old option line for usesound/usemusic.
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2017-06-26 19:46:39 +10:00 |
Blocks
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Remove unused code
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2017-06-25 20:32:42 +10:00 |
Commands
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Implement more of ChunkUpdater in C, remove a few redundant bits of code.
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2017-06-16 15:02:13 +10:00 |
Entities
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Fix hovered name still being drawn unscaled with AllUnscaled names mode, even when you aren't allowed to see all names.
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2017-08-11 23:05:09 +10:00 |
Events
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Use sides offset instead. (Thanks goodlyay)
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2017-04-16 15:16:34 +10:00 |
Game
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Names shouldn't be affected by fog colour. Fixes #462.
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2017-08-11 22:56:16 +10:00 |
Generator
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Finish porting notchy map generator to C.
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2017-06-01 22:01:32 +10:00 |
GraphicsAPI
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Fix broken dev builds
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2017-08-12 21:33:29 +10:00 |
Hotkeys
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less foreach usage
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2017-04-10 10:45:41 +10:00 |
Ionic.Zlib
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
Map
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Fix blocks not being tinted in singleplayer. (Thanks Kingoscargames1)
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2017-07-11 23:57:34 +10:00 |
Math
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Fix audio failing to play in windows 2000 VM, should hopefully address #463
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2017-08-03 21:43:30 +10:00 |
MeshBuilder
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Make DrawSprite virtual void
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2017-07-21 23:07:57 -07:00 |
Mode
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Fix being able to press B to open inventory, during map load or generation.
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2017-08-11 23:03:04 +10:00 |
Network
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Rename TwoWayPing -> CpeTwoWayPing
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2017-08-10 09:19:14 +10:00 |
Particles
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Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris
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2017-07-03 23:56:05 +10:00 |
Platform
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Remove redundant methods from OpenTK
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2017-05-28 17:17:25 +10:00 |
Properties
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Release 0.99.9.1
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2017-06-26 22:04:06 +10:00 |
Rendering
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Fix WeatherRenderer in C.
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2017-08-04 12:32:24 +10:00 |
Selections
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Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris
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2017-07-03 23:56:05 +10:00 |
Singleplayer
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Define our own explict delegate types for better annotating arguments
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2017-06-06 14:46:14 +10:00 |
TexturePack
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X
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2017-07-22 16:12:47 +10:00 |
Utils
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Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field.
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2017-08-03 14:53:34 +10:00 |
app.config
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ClassicalSharp.csproj
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Combine MinimalEnvRenderer and StandardEnvRenderer, remove a bunch of yucky 'if X is Y', casts, game.ReplaceComponent
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2017-08-04 11:36:51 +10:00 |
Program.cs
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Make network stuff publicly accesible, addresses #464 but not really.
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2017-08-08 14:39:35 +10:00 |
SharpWave.dll
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Fix audio failing to play in windows 2000 VM, should hopefully address #463
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2017-08-03 21:43:30 +10:00 |
SharpWave.dll.config
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