Minecraft Classic map generation algorithm
simon_34545 edited this page 2022-05-10 15:52:41 -07:00

Page revisions

19 Commits

Author SHA1 Message Date
simon_34545
570e0bcac4 (https://imgur.com/a/dvmXsFw) number of underground lava sources is width x height x depth / 20000, not width x depth / 20000 2022-05-10 15:52:41 -07:00
simon_34545
15e12111a3 (https://imgur.com/a/tJMhjUb) cave length is (randomfloat() + randomfloat()) * 200, not randomfloat() * randomfloat() * 200 2022-05-10 13:57:29 -07:00
simon_34545
60334b5338 (https://imgur.com/a/K7C7I9P) mushPos (y) also has an offset added to it 2022-05-09 15:56:25 -07:00
simon_34545
c91df4835b (see previous revision, I forgot to add these changes) Trees will only generate if the block directly under the trunk is a grass block, and it replaces that grass block with a dirt block when done 2022-05-03 16:34:33 -07:00
Simon Campero
8df13da10e (https://imgur.com/a/mAG38BN) The number of underground water sources seeded is actually width x depth / 8000 (typo?). The number of tree patches is actually width x depth / 4000 (forgot to remove height after copying and pasting?). Also, the "Eroding..." step seems to be missing. I can't figure out how it works, though, so you will have to pick variable names. 2022-05-03 16:16:17 -07:00
b3spectacled
f8d6027297 cavePos.z and cavePos.y are swapped, leading to caves that generate extending vertically instead of horizontally. 2020-10-19 00:25:42 -07:00
Alex Mulkerrin
6234239c94 Updated Minecraft Classic map generation algorithm (markdown) 2015-12-06 10:38:56 +00:00
Alex Mulkerrin
dd3bb04cb2 important division missing! 2015-12-06 10:34:16 +00:00
Alex Mulkerrin
e308f1eab4 mistake in cave gen 2015-12-06 09:27:14 +00:00
Alex Mulkerrin
3b6135dc20 or not?? 2015-12-05 12:08:13 +00:00
Alex Mulkerrin
a8a4bdfc8d Mistake in range of noise functions.... 2015-12-05 12:03:26 +00:00
Alex Mulkerrin
6a7efd5504 All sections complete :) 2015-12-03 17:22:48 +00:00
Alex Mulkerrin
9efff51e4a description of water and lava flood-fills 2015-12-03 13:51:04 +00:00
Alex Mulkerrin
b0a0c8e5ee formatting fix 2015-12-03 12:03:41 +00:00
Alex Mulkerrin
4e8a3e90dc added stages for cave and ore generation 2015-12-03 12:01:33 +00:00
Alex Mulkerrin
d540a014f4 added strata generation 2015-12-02 17:22:43 +00:00
Alex Mulkerrin
67bf739960 Updated Minecraft Classic map generation algorithm (markdown) 2015-12-02 16:58:34 +00:00
Alex Mulkerrin
5b493e55cd Beginning of Description of Classic map generation. So far description of concepts and initial height-map creation. 2015-12-02 16:55:57 +00:00
UnknownShadow200
4a4d073e3f Created Minecraft Classic map generation algorithm (markdown) 2015-09-26 20:28:36 +10:00