Matt
3a9c0dda81
Update changelog.txt
2018-12-29 19:23:28 +01:00
Michael Steenbeek
65dcdf77ea
Fix #8508 : Underground roto-drop is not going up
2018-12-22 11:56:00 +01:00
Tobias
73345b414b
Fix #7985 : Giant Screenshot ignores 'Map rendering' settings
2018-12-21 21:27:06 +01:00
Matt
4dce91e027
Move defines into Colour.h
2018-12-20 22:29:16 +01:00
ζeh Matt
c457de1ece
Fix #8402 : prevent dereferencing invalid iterator ( #8504 )
2018-12-20 22:25:10 +01:00
Michael Steenbeek
38b26e0ac4
Fix #8456 : Junior booster track piece doesn't connect properly
2018-12-18 22:41:01 +01:00
Matt
8e2e60b117
Fix #8464 : Crash on game shutdown.
2018-12-17 23:51:43 +01:00
ζeh Matt
3cc6e1ab15
Fix #8469 : Crash modifying colour on hacked rides. ( #8470 )
2018-12-17 16:27:45 +01:00
ζeh Matt
d88a9048f9
Fix #8431 : crash when game action logging is enabled. ( #8447 )
2018-12-15 18:41:55 +00:00
Michael Steenbeek
c402b471e4
Add #5684 to changelog [ci skip]
2018-12-15 14:06:03 +01:00
Hielke Morsink
04c3d9a97a
Fix #8443 : Crash when clicking default vehicle for hacked ride
2018-12-15 11:35:36 +01:00
Hielke Morsink
f53bf5508b
Merge pull request #8335 from ZehMatt/vehicle-crash-fix
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Fix hacked rides with no vehicles crashing the game.
2018-12-14 21:01:59 +01:00
Ted John
fecf4ac3e8
Fix #8434 : Crash if curl_easy_init fails
2018-12-14 17:10:50 +00:00
Ted John
e2e2d4b7bf
Fix #8433 : Crash if master server response is not valid JSON
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Protect fetch_servers_callback from bad JSON responses
2018-12-14 17:10:50 +00:00
Hielke Morsink
94f28a50d6
Update changelog.txt
2018-12-14 00:05:40 +01:00
Michael Steenbeek
cf44ea7e24
Fix #3832 : Track piece colour scheme paint not network-safe
2018-12-11 22:17:52 +01:00
Ted John
253409b64c
Update changelog
2018-12-09 23:30:40 +00:00
roosen5
d9806305b0
Fix #8358 : infinite loop when changing vehicle count on stopped ride. ( #8375 )
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The sprite_remove in Sprite.cpp tries to find itself inside the quadrant.
It does not find itself, and because the rest of the code assumes that it will always find it
The normal code tries to set the value of the next_in_quadrant so that whoever points at it, will now point at its next sprite.
But because it didn't find whoever was pointing to it, it would set the pointer to SPRITE_INDEX_NULL to its next sprite.
This would lead to cycles in the linked list
The reason that the sprite was not found is that during the entry of a ride, the position of a peep is set to LOCATION_NULL
Exiting a ride sets it back to whatever the location is of an exit.
However stopping a ride that still has people in it would go wrong, as the people are removed from the ride through ride_remove_peeps
This function was called during the PaintWindows.
The fact that this function is called during the painting is the problem, because of the tweening:
Before painting all the positions are stored (Which would at that point be the LOCATION_NULL), during the painting
the peep would be removed from the ride, setting their location to the enrance/exit
After painting is done all the positions are restored again, so the patched position is forgotten and then it would be
removing a sprite with location LOCATION_NULL and that goes wrong
The fix is to have the window update outside of paint
2018-12-09 20:46:04 +01:00
Michael Steenbeek
a9a583dcd1
Fix #8200 : Incorrect behaviour when removing entrances/exits on the same tile
2018-11-27 22:59:31 +01:00
TELK
5a16e0416e
Add #8259 to changelog [ci skip]
2018-11-21 18:24:34 +01:00
Michael Steenbeek
85345e775d
Add #7439 to changelog [ci skip]
2018-11-19 22:10:29 +01:00
Felix Pelletier
4c5fccc9b6
Fix #7689 : Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund
2018-11-11 21:01:06 +01:00
Gymnasiast
72d2ebd4d7
Add Russian rouble sign
2018-11-09 23:40:18 +01:00
Hielke Morsink
7a57bf1d5c
Move climate dropdown from objective options to scenario options
2018-11-06 22:53:31 +01:00
ζeh Matt
103cd8310f
Fix #8204 : Crash when tile element has no surface elements. ( #8209 )
2018-11-02 22:35:45 +01:00
Felix Pelletier
0cd7f1e07c
Fix #8142 : Reliability of unbreakable rides can go below 100%
2018-11-02 09:04:27 +01:00
Michael Steenbeek
f55f323723
Allow building footpaths on 'corner down' terrain
2018-11-01 11:04:32 +01:00
Michael Steenbeek
a8f526ae48
Allow on-ride photos and water S-bends on the Water Coaster
2018-11-01 10:12:45 +01:00
Topodic
bf80f738c1
Fix #8187 : Cannot set land ownership over ride entrances/exits
2018-10-31 12:25:02 +01:00
ζeh Matt
83c3f3a905
Fix #8121 : Crash renaming park with server logging enabled. ( #8177 )
2018-10-28 09:36:18 -07:00
Michał Janiszewski
11005c9f77
Enable gzip-compression of minidumps, update information ( #8159 )
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Enable gzip, but only for local save, as GitHub will accept
gzip-compressed files even if they don't advertise it explicitly. Update
changelog and GitHub issue template to reflect that.
2018-10-26 04:39:25 -07:00
Christian F. Coors
2fccd4c9ab
Install verbose shortcut on Windows ( #8116 )
2018-10-26 08:41:22 +01:00
Ted John
f224f7181d
Search for Discord release of RCT2 ( #8149 )
2018-10-25 10:57:19 +01:00
Michael Steenbeek
15490010e1
Revert "Fix #8064 : Prohibited high construction error is sometimes shown as (undefined string)"
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This reverts commit a8e46f5eec
.
2018-10-23 14:52:51 +02:00
ζeh Matt
a8e46f5eec
Fix #8064 : Prohibited high construction error is sometimes shown as (undefined string)
2018-10-21 20:51:41 +02:00
J. Lord
2802b9a5d3
Implement #8099 : Add Powered Launch mode to Inverted RC (for RCT1 parity)
2018-10-21 13:45:09 +02:00
ζeh Matt
f186860afd
Fix #8120 : Crash trying to place peep spawn outside of map
2018-10-20 12:53:23 +02:00
Michael Steenbeek
58fb0dd440
Add #7952 to changelog [ci skip]
2018-10-17 15:15:58 +02:00
tombomp
c914c7d1e8
Fix #8101 : Title Sequences window flashes on opening
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Previously a max value lower than min value was being passed to clamp.
WH2 seems the correct height for both min and max (tab doesn't change).
2018-10-17 14:15:27 +02:00
tombomp
38cc4692f6
Fix #7473 : Disable audio on focus loss not correct
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Previously only muted the volume if sound effects was enabled, but ride music is also a possible source of sound.
2018-10-16 23:07:41 +02:00
tombomp
6992be87c3
Fix #8090 : Bug with maze design saving
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The exit wasn't being saved - ride_get_entrance_location was mistakenly called twice
2018-10-15 22:58:59 +02:00
tombomp
18307e3841
Add a "current_rotation" variable to the console ( #8080 )
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This is a value from 0-3 showing current rotation of main window, 3
being the default and lower going counter clockwise. Possible to set as
well.
2018-10-14 23:44:45 +02:00
Michał Janiszewski
bce5c02fb7
Add #8078 (save_park command) to changelog
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[ci skip]
2018-10-14 22:38:02 +02:00
Hielke Morsink
a15268be56
Fix #8062 : Unstable cheat warning only shown when disabled ( #8063 )
2018-10-08 00:01:40 +02:00
TheAssassin
f3c3b45178
Add missing trailing semicolon ( #8051 )
2018-10-04 22:35:59 +02:00
Ted John
9ef4f99d5a
[ci skip] Update changelog
2018-10-04 12:47:51 +01:00
Michał Janiszewski
b05e66e67d
Fix invalid access to font descriptor
2018-10-03 21:20:04 +02:00
Hielke Morsink
6e62186d01
Fix #8034 : screenshot command outputs broken sprites ( #8041 )
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Check for no-graphics instead of headless when creating objects.
2018-10-02 20:09:08 +01:00
Michael Steenbeek
9ff79e65aa
Implement #4418 : Steep slopes for the Side-Friction RC
2018-09-27 08:55:29 +02:00
Michael Steenbeek
c71ecc0c96
Add #6191 and Hungarian translation to changelog [ci skip]
2018-09-24 12:25:55 +02:00