Matt
c2fd7708ad
Use char_traits for length
2021-01-02 16:46:05 +02:00
Matt
2ef4dd23aa
Replace std::stringstream with custom string buffer
2021-01-02 16:46:05 +02:00
ζeh Matt
5ae54eb9f9
Merge pull request #13666 from ZehMatt/refactor/miscsprite-enum
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Refactor MISC_SPRITE to strong enum
2021-01-02 16:12:09 +02:00
Michael Steenbeek
ac6cc9d63e
Fix #13609 : Crash in LargeSceneryRemoveAction.cpp ( #13663 )
2021-01-02 15:06:51 +01:00
Matt
cb719a6e10
Add missing case statements for entity scripting
2021-01-02 15:31:26 +02:00
Matt
5f2945d238
Refactor MISC_SPRITE to strong enum
2021-01-02 15:30:44 +02:00
Michael Steenbeek
1b686816db
Move tile element banner functions to methods
2021-01-02 11:28:39 +01:00
Ted John
b0e57c0ca9
Do not allocate vector each time format string legacy is called
2021-01-02 11:27:50 +01:00
Michael Steenbeek
ad52abf39a
Revert "Avoid unnecessary calculations when the passed DPI is the active DPI" ( #13672 )
2021-01-01 13:29:10 +01:00
ζeh Matt
eda01dc608
Merge pull request #13668 from ZehMatt/performance/opengl-setdpi
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Avoid unnecessary calculations when the passed DPI is the active DPI
2021-01-01 02:43:13 +02:00
Matt
114be0e62b
Avoid unnecessary calculations when the passed DPI is the active DPI
2021-01-01 00:13:48 +02:00
Michael Steenbeek
ac2057775e
Change standard palette colours for indices 1-9
2020-12-30 20:07:14 +01:00
Dennis Devriendt
3073cca6aa
Close #13624 : Refactor ViewportInteractionItem to use strong enum ( #13657 )
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* Closes #13624 : Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
Ted John
ce2319fca4
Merge pull request #13593 from Basssiiie/plugin-track-progress
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[Plugin] Add track progress property to vehicles
2020-12-29 15:16:50 +00:00
Bas
918bd015b5
Increment plugin version, update changelog
2020-12-29 15:49:26 +01:00
Bas
7848a39e6c
Rename car 'move' method to 'travelBy'
2020-12-29 15:41:27 +01:00
Bas
75f0f21512
Use collision disable flag instead of update car position flag check
2020-12-29 15:41:27 +01:00
Bas
7d819c0714
Remove unnecessary Invalidates from plugin car.move() method
2020-12-29 15:41:26 +01:00
Bas
2b2efee7a8
Remove unnecessary MoveTo code from MoveRelativeDistance
2020-12-29 15:41:26 +01:00
Bas
559c327c1e
Disable vehicle collision on single car position update
2020-12-29 15:41:26 +01:00
Bas
833c8a2e1f
Fix whitespace in openrct2.d.ts
2020-12-29 15:41:26 +01:00
Bas
e44c17957b
Replace track position setter with new move method
2020-12-29 15:41:26 +01:00
Bas
32bccf4a7c
Run clang-format on ScEntity.hpp
2020-12-29 15:41:25 +01:00
Bas
614a27cfb1
Add track progress to openrct2.d.ts
2020-12-29 15:41:25 +01:00
Bas
d5a9881f91
Add track progress property to vehicles
2020-12-29 15:41:25 +01:00
Michael Steenbeek
ac65864b40
Close #11859 : Add on-ride photo to APVC and Reverse Freefall RC
2020-12-29 13:13:17 +01:00
csunday95
51faec5c50
Close #13637 : Refactor sprite compiler for filesystem efficiency
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- sprite building would save a file with just the sprite file header
and then immediately open it again at the beginning of compilation
- sprite file generation is now entirely in memory until the final
output file is saved on success
- added validation of no file activity in the failed build test case;
failed builds will not generate a file or edit an existing one
2020-12-29 13:12:55 +01:00
Duncan
556c786b12
Paint Setup refactor ( #13633 )
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* Simplify paint session generate
* Add template to improve performance
* Add comments and fix minor issues
2020-12-25 08:05:57 +00:00
Michael Steenbeek
7337e9d4a3
Fix #13644 , #13102 : Underflows in ride graph, temperature, cut-away view
2020-12-24 23:08:01 +01:00
Michael Steenbeek
efada44157
Add #13574 to changelog, readd #13346
2020-12-24 18:51:17 +01:00
Tulio Leao
7b2ea2aae1
Merge pull request #13632 from tupaschoal/some-enum-class
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Some enum class conversions
2020-12-24 08:08:51 -03:00
OpenRCT2 git bot
b5aaab58fc
Merge Localisation/master into OpenRCT2/develop
2020-12-24 04:16:47 +00:00
Tulio Leao
8c9fa45a76
Use switch for Ride::UpdateAll
2020-12-23 20:15:39 -03:00
Tulio Leao
af0ec60bed
Close #13626 : Refactor RCT2LanguageId to strong enum
2020-12-23 20:07:54 -03:00
Tulio Leao
00483df2f2
Close #13625 : Refactor TOOL_IDX to use strong enum
2020-12-23 20:07:54 -03:00
Tulio Leao
d6ebdded6b
Close #13630 : Refactor DATATYPE into strong enum
2020-12-23 20:07:53 -03:00
Tulio Leao
b7f70ab20b
Close #13628 : Refactor MASTER_SERVER_STATUS to strong enum
2020-12-23 20:07:53 -03:00
Tulio Leao
221aa8cece
Close #12453 : Refactor RCT2_EDITOR_STEP to strong enum
2020-12-23 20:07:53 -03:00
Michael Steenbeek
f9e90ed84c
Fix #13641 : Game crashes after a while ( #13642 )
2020-12-23 22:37:43 +01:00
Tulio Leao
45cc84cfaf
Remove unreachable default in list_item_sort
2020-12-23 18:02:39 -03:00
Tulio Leao
f7c6e04658
Close #13622 : Refactor SORT into strong enum
2020-12-23 18:02:39 -03:00
Michael Steenbeek
eeacb85310
Fix #13466 : 'Build 5 roller coasters' excitement corrupted
2020-12-23 21:34:04 +01:00
Gymnasiast
17fe4bd7ea
en-GB: Replace typewriter quotes with typographical ones
2020-12-23 21:03:12 +01:00
Ted John
9809df8de6
Fix #13549 : Ride name is truncated/resetted in Korean
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Handle multi-byte RCT2 strings when converting to string_view.
2020-12-23 20:19:25 +01:00
Michael Steenbeek
5dd0ff12c4
Fix #13550 : Cut height in Cut-away view window is missing
2020-12-23 20:13:00 +01:00
Michael Steenbeek
90964b38bb
Fix #13574 : Object selection crashes if 'originalId' missing
2020-12-23 20:12:25 +01:00
Michael Steenbeek
8bab0c7479
Small fixes to changelog
2020-12-23 17:16:18 +01:00
Mike Jones
4e991beb8d
Closes #12419 : Merge MISC_COMMAND and GAME_COMMAND into strong enum ( #13103 )
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Merge MISC_COMMAND and GAME_COMMAND enums
Cleanup
2020-12-22 20:53:37 -03:00
csunday95
fa5437f920
Fix #13611 : Zero under decimal is not displayed ( #13618 )
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* fix for bug #13611 ; handled too few sig figs fixed point case
* added unit test cases to cover modified fixed point code
* removed blank line to satistfy clang-format
* sorted includes in formatting tests for clang-format
* removed redundant static_cast
- already a char literal and assigning to char[] so code
is functionally equivalent
2020-12-22 09:45:45 +00:00
Hielke Morsink
cc6b56f1f5
Fix: Load game / Quit to the menu are not working in multiplayer ( #13619 )
2020-12-21 19:55:29 +00:00