- Feature: [#775] Add 2x and 4x zoom levels to software renderer (previously limited to OpenGL). - Feature: [#15642] Track design placement can now use construction modifier keys (ctrl/shift). - Feature: [#20539] [Plugin] Add API for getting a ride’s statistics. - Feature: [#21521] [Plugin] Add hook 'park.guest.softcap.calculate' called before calculating the soft guest cap. - Feature: [#22383] Add downward-inclined brakes to hybrid coaster and single rail coaster. - Feature: [#22694] Park graphs have tooltips and can be resized like finance graphs. - Feature: [#22758] The table of ‘real’ peep names can now be changed using Peep Names objects. - Feature: [#22842] [Plugin] Expose large scenery object tiles to the plugin API. - Feature: [#22883] [Plugin] Add plugin API for spawning guests. - Improved: [#22470] Android: automatically detect RCT2 installs in /sdcard/rct2. - Improved: [#22735] The map generator has a redesigned interface that is much more user friendly. - Improved: [#22777] Add long flat-to-steep track pieces to the Wooden and Classic Wooden Roller Coasters. - Improved: [#22815] Add long flat-to-steep track pieces to the Mine Train Coaster. - Change: [#22494] Themes window now displays colours and checkboxes vertically. - Change: [#22596] Land ownership fixes described by .parkpatch files are now only considered on scenarios. - Change: [#22724] Staff now have optional ‘real’ names as well. - Change: [#22740] Add virtual floor to shifted track design placement. - Change: [#22795] Replace Giga Coaster and Twister Roller Coaster booster images. - Fix: [#2614] The colour tab of the ride window does not hide invisible cars (original bug). - Fix: [#7672] Wide path status is set to all ‘wide’ paths, instead of only a quarter, impeding pathfinding. - Fix: [#15406] Tunnels on steep Side-Friction track are drawn too low. - Fix: [#21959] “Save this before...?” message does not appear when selecting “New Game”. - Fix: [#22072] Objective date string and staff tenure date string cannot be reused on agglutinative languages. - Fix: [#22133] Ride time is incorrect for extremely slow speeds. - Fix: [#22231] Invalid object version can cause a crash. - Fix: [#22479] Crash when a ride has no valid music object. - Fix: [#22562] Bottom row of pixels is not always drawn by the OpenGL renderer when zoomed in. - Fix: [#22653] Missing water tiles in RCT1 and RCT2 scenarios. - Fix: [#22654] Misplaced scenario elements in RCT1 and RCT2 scenarios. - Fix: [#22655] Incorrectly set surface style around missing water tiles on Botany Breakers. - Fix: [#22729] Invisibility settings persist after reloading OpenRCT2. - Fix: [#22734] Support clearance above steep Side-Friction track is too low. - Fix: [#22774] Fix entities leaving stale pixels on the screen when the framerate is uncapped. - Fix: [#22805] Fix deadzone when panning the view in positive axis directions. - Fix: [#22808] Incorrect support rotation on some Mini Roller Coaster track pieces. - Fix: [#22857] Side-Friction Roller Coaster train clips through slopes. - Fix: [#22880] macOS builds lack asset packs and scenario patches. - Fix: [#22891] [Plugin] getInstalledObject API function not implemented. - Fix: [objects#346] Invalid refund price for Brick Base Block scenery item.
17 KiB
OpenRCT2
An open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management.
Download
Latest release | Latest development build |
---|---|
Chat
Chat takes place on Discord. You will need to create a Discord account if you don't yet have one.
If you want to help make the game, join the developer channel.
If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language.
If you want to help translate the game to your language, please stop by the Localisation channel.
Language | Non Developer | Developer | Localisation | Asset Replacement |
---|---|---|---|---|
English | |
|
||
Nederlands |
Contents
- 1 - Introduction
- 2 - Downloading the game (pre-built)
- 3 - Building the game
- 3.1 - Building prerequisites
- 3.2 - Compiling and running
- 4 - Contributing
- 4.1 - Bug fixes
- 4.2 - New features
- 4.3 - Translation
- 4.4 - Graphics
- 4.5 - Audio
- 4.6 - Scenarios
- 5 - Licence
- 6 - More information
- 7 - Sponsors
1. Introduction
OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.
RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, OpenTTD. OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the "have fun" objective, launched coasters (not passing-through the station) and several buttons on the toolbar.
2. Downloading the game (pre-built)
OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either Steam or GOG.com. If you have the original RollerCoaster Tycoon and its expansion packs, you can point OpenRCT2 to these in order to play the original scenarios.
Our website offers portable builds and installers with the latest versions of the master
and develop
branches. There is also a launcher available for Windows and Linux that will automatically update your build of the game so that you always have the latest version.
Alternatively to using the launcher, for most Linux distributions, we recommend the latest Flatpak release. When downloading from Flathub, you will always receive the latest updates regardless of which Linux distribution you use.
Some Linux distributions offer native packages:
- Arch Linux: openrct2 latest release (
extra
repository) and, alternatively, openrct2-git (AUR) - Gentoo (main portage tree): games-simulation/openrct2
- NixOS (
nixos-unstable
channel): openrct2 - openSUSE OBS: games/openrct2
- Ubuntu PPA (nightly builds):
develop
branch
Some *BSD operating systems offer native packages:
- FreeBSD: games/openrct2
- OpenBSD: games/openrct2
3. Building the game
3.1 Building prerequisites
OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either Steam or GOG.com.
Windows prerequisites
There are two toolchain options for building the game on Windows:
- Visual Studio 2022 (Enterprise / Professional / Community (Free))
- Desktop development with C++
- MSYS2 MinGW Toolchain
- The toolchains with supported dependencies are
mingw-x86_64
,mingw-xi686
,ucrt-x86_64
,clang-x86_64
, andclang-xi686
. Each of these require the$MINGW_PACKAGE_PREFIX
set. - Note that
msys
andclangarm-64
are lacking packages for some dependencies.
- The toolchains with supported dependencies are
The projects depends on several libraries to be installed. These can be installed automatically using msbuild
for Visual Studio builds. See section 3.2 for details.
For MinGW builds, see the wiki for the actual package names used in pacman.
macOS prerequisites
- Xcode Command Line Tools
- Homebrew
- CMake (available through Homebrew)
Linux prerequisites
- gcc (>= 8.0) or clang (>= 10.0) (for C++20 support)
- sdl2 (only for UI client)
- freetype (can be disabled)
- fontconfig (can be disabled)
- libzip (>= 1.0)
- libpng (>= 1.2)
- speexdsp (only for UI client)
- curl (only if building with http support)
- nlohmann-json (>= 3.6.0)
- openssl (>= 1.0; only if building with multiplayer support)
- icu (>= 59.0)
- zlib
- gl (commonly provided by Mesa or GPU vendors; only for UI client, can be disabled)
- cmake
- innoextract (optional runtime dependency; used for GOG installer extraction during setup)
Refer to https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux#required-packages-general for more information about installing the packages.
3.2 Compiling and running
Windows:
Show instructions
-
Check out the repository, this can be done using GitHub Desktop or other tools
-
Open a new Developer Command Prompt for VS 2022
-
Navigate to the repository (e.g.
cd C:\GitHub\OpenRCT2
) -
To build the x64 version, use
msbuild openrct2.proj /t:build /p:platform=x64
To build the x86 version, usemsbuild openrct2.proj /t:build /p:platform=Win32
To build the Arm64 version, usemsbuild openrct2.proj /t:build /p:platform=arm64
Note: The file
g2.dat
may not be generated on cross-compilation (e.g. building for Arm64 on a x64 machine). In this caseg2.dat
must be copied from a x86/x64 build. -
Run the game,
bin\openrct2
Once you have ran msbuild once, further development can be done within Visual Studio by opening openrct2.sln
. Make sure to select the correct target platform for which you ran the build in point #3 (Win32
for the x86 version, x64
for the x64 version, arm64
for the Arm64 version), otherwise the build will fail in Visual Studio.
Other examples:
set platform=x64
msbuild openrct2.proj /t:clean
msbuild openrct2.proj /t:rebuild /p:configuration=release
msbuild openrct2.proj /t:g2
msbuild openrct2.proj /t:PublishPortable
macOS:
Show instructions
CMake can build either a self-contained application bundle, which includes all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependencies from Dependencies automatically. You can build the macOS app using CMake using the following commands:
cmake -S . -B build
cmake --build build --target install
Then you can run the game by opening OpenRCT2.app
To build the command line version, you'll need to disable the macOS app bundle:
cmake -S . -B build -DMACOS_BUNDLE=off
cmake --build build
cmake --build build --target install
ln -s ../data data
Then you can run the game by running ./openrct2
.
To link against system dependencies instead of letting CMake download the dependencies from Dependencies, add -DMACOS_USE_DEPENDENCIES=off
to your cmake args.
Detailed instructions can be found on Building OpenRCT2 on macOS using CMake.
Linux:
Show instructions
The standard CMake build procedure is to install the required libraries, then:
cmake -S . -B build -DCMAKE_INSTALL_PREFIX=. # set your standard cmake options, e.g. build type here - For example, -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build # you can parallelise your build job with e.g. -j 8 or consider using ninja
cmake --build build --target install # the install target creates all the necessary files in places we expect them
You can also use Ninja in place of Make using -G Ninja
in the first command, if you prefer, see Wiki for details.
Detailed instructions can be found on Building OpenRCT2 on Linux.
Note: the cmake -S . -B build
syntax is available for CMake >= 3.14. For older versions use:
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=. # set your standard cmake options, e.g. build type here - For example, -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build . --target install
4. Contributing
OpenRCT2 uses the gitflow workflow. If you are implementing a new feature or logic from the original game, please branch off and perform pull requests to develop
. If you are fixing a bug for the next release, please branch off and perform pull requests to the correct release branch. master
only contains tagged releases, you should never branch off this.
Please read our contributing guidelines for information.
4.1 Bug fixes
A list of bugs can be found on the issue tracker. Feel free to work on any bug and submit a pull request to the develop branch with the fix. Mentioning that you intend to fix a bug on the issue will prevent other people from trying as well.
4.2 New features
Please talk to the OpenRCT2 team first before starting to develop a new feature. We may already have plans for or reasons against something that you'd like to work on. Therefore contacting us will allow us to help you or prevent you from wasting any time. You can talk to us via Discord, see links at the top of this page.
4.3 Translation
You can translate the game into other languages by editing the language files in data/language
directory. Please join discussions in the #localisation channel on Discord and submit pull requests to OpenRCT2/Localisation.
4.4 Graphics
You can help create new graphics for the game by visiting the OpenGraphics project. 3D modellers needed!
4.5 Audio
You can help create the music and sound effects for the game. Check out the OpenMusic repository and drop by our #open-sound-and-music channel on Discord to find out more.
4.6 Scenarios
We would also like to distribute additional scenarios with the game, when the time comes. For that, we need talented scenario makers! Check out the OpenScenarios repository.
5. Licence
OpenRCT2 is licensed under the GNU General Public License version 3 or (at your option) any later version. See the licence.txt
file for more details.
6. More information
Similar Projects
OpenLoco | OpenTTD | openage | OpenRA |
---|---|---|---|
Chris Sawyer's Locomotion | Transport Tycoon Deluxe | Age of Empires 2 | Red Alert |
7. Sponsors
Companies that kindly allow us to use their stuff:
DigitalOcean | JetBrains | Backtrace |
---|---|---|
Hosting of various services | CLion and other products | Minidump uploads and inspection |