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394
Assets/Scenes/Multithreaded.unity
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394
Assets/Scenes/Multithreaded.unity
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7
Assets/Scenes/Multithreaded.unity.meta
Normal file
7
Assets/Scenes/Multithreaded.unity.meta
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@ -10,6 +10,7 @@ using OpenTS2.Files.Formats.DBPF;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace OpenTS2.Content
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{
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@ -95,6 +96,45 @@ namespace OpenTS2.Content
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return GetAsset(tgi) as T;
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}
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class AsyncDBPFFile
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{
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public DBPFFile file;
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public string path;
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}
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/// <summary>
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/// Loads a list of packages in parallel.
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/// </summary>
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/// <param name="paths">List of package paths.</param>
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/// <returns></returns>
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public async Task AddPackagesAsync(List<string> paths)
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{
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await AddPackagesAsync(paths.ToArray());
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}
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/// <summary>
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/// Loads an array of packages in parallel.
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/// </summary>
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/// <param name="paths">Array of package paths.</param>
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/// <returns></returns>
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public async Task AddPackagesAsync(string[] paths)
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{
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var tasks = new List<Task>();
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var packages = new List<AsyncDBPFFile>();
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for(var i=0;i<paths.Length;i++)
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{
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var async = new AsyncDBPFFile();
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async.path = paths[i];
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packages.Add(async);
|
||||
tasks.Add(Task.Run(() => { async.file = new DBPFFile(async.path); }));
|
||||
}
|
||||
await Task.WhenAll(tasks);
|
||||
foreach(var element in packages)
|
||||
{
|
||||
AddPackage(element.file);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a DBPF Package to the filesystem, or returns existing package if already loaded.
|
||||
/// </summary>
|
||||
|
|
47
Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs
Normal file
47
Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
using OpenTS2.Content;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace OpenTS2.Engine.Tests
|
||||
{
|
||||
public class AsyncTest : MonoBehaviour
|
||||
{
|
||||
public List<string> packageList;
|
||||
public bool async = true;
|
||||
Task asyncTask;
|
||||
Stopwatch stopW;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
stopW = new Stopwatch();
|
||||
stopW.Start();
|
||||
if (async)
|
||||
asyncTask = ContentManager.Get.Provider.AddPackagesAsync(packageList);
|
||||
else
|
||||
{
|
||||
foreach(var element in packageList)
|
||||
{
|
||||
ContentManager.Get.Provider.AddPackage(element);
|
||||
}
|
||||
stopW.Stop();
|
||||
UnityEngine.Debug.Log("Done loading packages!");
|
||||
UnityEngine.Debug.Log("Package loading took " + (stopW.ElapsedTicks * 1000000 / Stopwatch.Frequency) + " microseconds");
|
||||
}
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (!async)
|
||||
return;
|
||||
if (asyncTask.IsCompleted)
|
||||
{
|
||||
stopW.Stop();
|
||||
UnityEngine.Debug.Log("Done loading packages!");
|
||||
UnityEngine.Debug.Log("Package loading took " + (stopW.ElapsedTicks * 1000000 / Stopwatch.Frequency) + " microseconds");
|
||||
async = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs.meta
Normal file
11
Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f57db23e862082e4b8ec40bb5dc59120
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Reference in a new issue