async package loading

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LazyDuchess 2022-10-11 15:10:37 -03:00
parent 46cc1f1aae
commit d8bf805188
5 changed files with 499 additions and 0 deletions

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@ -10,6 +10,7 @@ using OpenTS2.Files.Formats.DBPF;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace OpenTS2.Content
{
@ -95,6 +96,45 @@ namespace OpenTS2.Content
return GetAsset(tgi) as T;
}
class AsyncDBPFFile
{
public DBPFFile file;
public string path;
}
/// <summary>
/// Loads a list of packages in parallel.
/// </summary>
/// <param name="paths">List of package paths.</param>
/// <returns></returns>
public async Task AddPackagesAsync(List<string> paths)
{
await AddPackagesAsync(paths.ToArray());
}
/// <summary>
/// Loads an array of packages in parallel.
/// </summary>
/// <param name="paths">Array of package paths.</param>
/// <returns></returns>
public async Task AddPackagesAsync(string[] paths)
{
var tasks = new List<Task>();
var packages = new List<AsyncDBPFFile>();
for(var i=0;i<paths.Length;i++)
{
var async = new AsyncDBPFFile();
async.path = paths[i];
packages.Add(async);
tasks.Add(Task.Run(() => { async.file = new DBPFFile(async.path); }));
}
await Task.WhenAll(tasks);
foreach(var element in packages)
{
AddPackage(element.file);
}
}
/// <summary>
/// Adds a DBPF Package to the filesystem, or returns existing package if already loaded.
/// </summary>

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@ -0,0 +1,47 @@
using OpenTS2.Content;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading.Tasks;
using UnityEngine;
namespace OpenTS2.Engine.Tests
{
public class AsyncTest : MonoBehaviour
{
public List<string> packageList;
public bool async = true;
Task asyncTask;
Stopwatch stopW;
// Start is called before the first frame update
void Start()
{
stopW = new Stopwatch();
stopW.Start();
if (async)
asyncTask = ContentManager.Get.Provider.AddPackagesAsync(packageList);
else
{
foreach(var element in packageList)
{
ContentManager.Get.Provider.AddPackage(element);
}
stopW.Stop();
UnityEngine.Debug.Log("Done loading packages!");
UnityEngine.Debug.Log("Package loading took " + (stopW.ElapsedTicks * 1000000 / Stopwatch.Frequency) + " microseconds");
}
}
private void Update()
{
if (!async)
return;
if (asyncTask.IsCompleted)
{
stopW.Stop();
UnityEngine.Debug.Log("Done loading packages!");
UnityEngine.Debug.Log("Package loading took " + (stopW.ElapsedTicks * 1000000 / Stopwatch.Frequency) + " microseconds");
async = false;
}
}
}
}

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