Nahuel Rocchetti
e58bc23597
Update IMGCodec.cs
2023-05-30 18:14:17 -03:00
Nahuel Rocchetti
95d0e24225
Update IMGCodec.cs
2023-05-30 18:07:31 -03:00
Nahuel Rocchetti
599f6f5e94
Fix UI Filtering
2023-05-30 15:16:50 -03:00
Nahuel Rocchetti
e66d1f2761
Update CursorController.cs
2023-05-30 09:51:14 -03:00
Nahuel Rocchetti
de746da2e4
Add sledgehammer cursor special case
2023-05-30 09:49:37 -03:00
Nahuel Rocchetti
86fdd1e04d
Texture names
2023-05-30 09:24:14 -03:00
Nahuel Rocchetti
000a2a81d9
Set CursorController execution order
2023-05-29 23:47:55 -03:00
Nahuel Rocchetti
2b761841cb
Add hourglass cursor
2023-05-29 23:46:53 -03:00
Nahuel Rocchetti
84cd70835c
Implement Cursor Support
2023-05-29 23:40:42 -03:00
Nahuel Rocchetti
9f89df09bc
Rename AssetController prefab
2023-05-29 19:23:31 -03:00
Nahuel Rocchetti
625e1a9e53
some comments
2023-05-29 19:21:23 -03:00
Nahuel Rocchetti
34bb967416
[UI] WIP Implement edge images
2023-05-29 13:54:03 -03:00
Nahuel Rocchetti
c6c89b4282
Text alignment
2023-05-28 23:37:31 -03:00
Nahuel Rocchetti
e253199b74
Improve UI parsing, fix some bugs
2023-05-28 23:05:26 -03:00
Nahuel Rocchetti
c55f1ff326
Localize Captions
2023-05-28 19:07:10 -03:00
Nahuel Rocchetti
595fce013b
improve ui layout test
2023-05-28 18:09:56 -03:00
Nahuel Rocchetti
adef77d1ae
remove setnativesize calls
2023-05-28 17:27:21 -03:00
Nahuel Rocchetti
0b8c7ec93b
Add text and visibility properties
2023-05-28 16:57:51 -03:00
Nahuel Rocchetti
2e828e0b61
Text and animation UI elements
2023-05-28 16:09:20 -03:00
Nahuel Rocchetti
bb797ad81c
Load all UI packages in UILayoutTest
2023-05-28 14:52:39 -03:00
Nahuel Rocchetti
3037c33c7e
Implement UI Buttons
2023-05-28 14:08:48 -03:00
Nahuel Rocchetti
6d62b16daa
Fix UI Rect incorrect width and height
2023-05-28 13:01:37 -03:00
Nahuel Rocchetti
6cf88d7fa0
add ui element factory, create elements with props
2023-05-28 10:30:19 -03:00
Nahuel Rocchetti
e3da360a0e
UI Instantiation
2023-05-27 22:35:09 -03:00
Nahuel Rocchetti
84bd101cc4
Start work on UI Layout parsing
2023-05-27 18:28:24 -03:00
Nahuel Rocchetti
97354719ce
Just move test scenes to tests folder
2023-05-27 08:57:50 -03:00
Nahuel Rocchetti
c4177bd72d
clean up - comment
2023-04-05 20:07:01 -03:00
Nahuel Rocchetti
4165f558f4
[WIP] Use a Mesh for neighborhood terrain geometry.
2023-04-05 16:26:36 -03:00
Nahuel Rocchetti
19ef603b90
Merge branch 'master' into terrain
2023-03-02 19:54:50 -03:00
Ammar Askar
1caece4538
Add loading of GMDC static/bone bounding meshes
...
This only loads the last 2 sections of a GMDC file, where the
bounding meshes are stored as these are the simplest to import.
This lays out the basic framework for GMDC loading and adds a
little test file in the form of the utah teapot so we have a
copyright free asset to test against.
2023-02-28 17:19:14 -05:00
Ammar Askar
9b4dd0eeb0
Add loading of terrain geometry
2023-02-15 19:27:10 -05:00
Ammar Askar
45794fbb6f
Add support for deserializing Scenegraph LIFO blocks.
...
This adds the ability for ScenegraphTextureAsset to start pulling in
data from these LIFO blocks for larger images. ScenegraphTextureAsset
calls the provided ContentProvider to resolve the LIFO asset and then
uses the loaded data.
2023-02-13 22:39:51 -05:00
Ammar Askar
dc9ad7c755
Add deserialization of Scenegraph texture blocks.
...
This adds a few CC0 textures to the TestAssets folder to help test
the one format unity can't load natively, DXT3. Aside from that,
this is the first Scenegraph-codec and doesn't handle loading the
cLevelInfo/LIFO files that contain higher resolution textures.
2023-02-11 00:02:35 -05:00
LazyDuchess
808150f2df
Fix typo (Perist -> Persist)
2023-02-04 18:18:40 -03:00
Nahuel Rocchetti
c78587ee99
Merge pull request #22 from ammaraskar/scenegraph_base
...
Implement Scenegraph parsing
2023-02-02 22:12:59 -03:00
Ammar Askar
7f3072ce19
Implement Scenegraph parsing
2023-02-02 20:05:02 -05:00
LazyDuchess
3e0abd9f48
Skip over unused fields in OBJD
2023-02-01 19:46:19 -03:00
LazyDuchess
1482af268f
Clean up field iteration in OBJCodec.
2023-02-01 15:21:14 -03:00
LazyDuchess
c105d206a9
Fix properties
2023-02-01 15:05:08 -03:00
LazyDuchess
fff60b388b
Make uint properties for GUIDs in OBJD.
2023-02-01 14:51:11 -03:00
LazyDuchess
3fc725a53e
Make ResourceKey into a struct
2023-02-01 00:22:07 -03:00
berylliumquestion
f38ea4fe1e
Removed unused using
2023-01-30 19:39:11 -05:00
berylliumquestion
e73031bccf
Changed SortedList to string[] array
2023-01-30 19:29:55 -05:00
berylliumquestion
b093833116
Added the rest of variables as per OBJD specification. Made all of the ushort to make deserialization loop cleaner.
2023-01-30 18:03:30 -05:00
LazyDuchess
d91572c204
Added OpenTS2/Resource Key/From Filename menu item to Editor, to allow browsing for Instance IDs
2023-01-30 17:15:14 -03:00
LazyDuchess
845260b3dd
Replace WavUtility with custom solution.
2023-01-27 03:34:11 -03:00
LazyDuchess
ade0f8f124
Workaround WavUtility being unable to parse EP8 splash music.
2023-01-27 01:40:02 -03:00
berylliumquestion
f7d0ff3ffc
Removed deprecated and commented out code
2023-01-25 22:49:32 -05:00
berylliumquestion
d04cd31d35
Removed underlying cs file and associated meta file for deprecated StringSetTest scene
2023-01-25 19:04:07 -05:00
berylliumquestion
bb032eac48
Deprecated test removed
2023-01-24 18:46:10 -05:00