Nahuel Rocchetti
ea54b4f6d9
Make quit button work
2023-06-01 18:32:20 -03:00
Nahuel Rocchetti
63b71d1c79
Improve button click behavior
2023-06-01 17:33:10 -03:00
Nahuel Rocchetti
4740cbfbd4
Neighborhoods in main menu.
2023-06-01 04:15:18 -03:00
Nahuel Rocchetti
0b7133d406
enable reia
2023-06-01 00:51:49 -03:00
Nahuel Rocchetti
7c7e5cbd70
Fixes, mem management, ui refactors
2023-06-01 00:47:49 -03:00
Nahuel Rocchetti
9f2933bcea
Memory management
2023-05-31 18:31:36 -03:00
Nahuel Rocchetti
e20852b226
Display Sims in main menu.
2023-05-31 12:54:46 -03:00
Nahuel Rocchetti
30a53fe113
fix reiaplayer dispose error
2023-05-31 11:58:13 -03:00
Nahuel Rocchetti
e9390fd2e1
Update StartupController.cs
2023-05-31 10:41:08 -03:00
Nahuel Rocchetti
dccffa1da7
Initial button support
2023-05-31 03:55:39 -03:00
Nahuel Rocchetti
e560fb62da
Fix UI issues, anchor, main menu
2023-05-31 03:03:38 -03:00
Nahuel Rocchetti
dec3e50584
Update Filesystem.cs
2023-05-31 00:46:01 -03:00
Nahuel Rocchetti
61bcda1f67
Rename Filesystem method for clarity
2023-05-31 00:19:19 -03:00
Nahuel Rocchetti
12c532f77e
Add cursor tests to UILayoutTest, fix cursor file search.
2023-05-31 00:16:37 -03:00
Nahuel Rocchetti
e58bc23597
Update IMGCodec.cs
2023-05-30 18:14:17 -03:00
Nahuel Rocchetti
95d0e24225
Update IMGCodec.cs
2023-05-30 18:07:31 -03:00
Nahuel Rocchetti
599f6f5e94
Fix UI Filtering
2023-05-30 15:16:50 -03:00
Nahuel Rocchetti
e66d1f2761
Update CursorController.cs
2023-05-30 09:51:14 -03:00
Nahuel Rocchetti
de746da2e4
Add sledgehammer cursor special case
2023-05-30 09:49:37 -03:00
Nahuel Rocchetti
86fdd1e04d
Texture names
2023-05-30 09:24:14 -03:00
Nahuel Rocchetti
900049dc1c
Update README.md
2023-05-29 23:51:06 -03:00
Nahuel Rocchetti
000a2a81d9
Set CursorController execution order
2023-05-29 23:47:55 -03:00
Nahuel Rocchetti
2b761841cb
Add hourglass cursor
2023-05-29 23:46:53 -03:00
Nahuel Rocchetti
84cd70835c
Implement Cursor Support
2023-05-29 23:40:42 -03:00
Nahuel Rocchetti
9f89df09bc
Rename AssetController prefab
2023-05-29 19:23:31 -03:00
Nahuel Rocchetti
625e1a9e53
some comments
2023-05-29 19:21:23 -03:00
Nahuel Rocchetti
34bb967416
[UI] WIP Implement edge images
2023-05-29 13:54:03 -03:00
Nahuel Rocchetti
c6c89b4282
Text alignment
2023-05-28 23:37:31 -03:00
Nahuel Rocchetti
e253199b74
Improve UI parsing, fix some bugs
2023-05-28 23:05:26 -03:00
Nahuel Rocchetti
c55f1ff326
Localize Captions
2023-05-28 19:07:10 -03:00
Nahuel Rocchetti
595fce013b
improve ui layout test
2023-05-28 18:09:56 -03:00
Nahuel Rocchetti
adef77d1ae
remove setnativesize calls
2023-05-28 17:27:21 -03:00
Nahuel Rocchetti
0b8c7ec93b
Add text and visibility properties
2023-05-28 16:57:51 -03:00
Nahuel Rocchetti
2e828e0b61
Text and animation UI elements
2023-05-28 16:09:20 -03:00
Nahuel Rocchetti
bb797ad81c
Load all UI packages in UILayoutTest
2023-05-28 14:52:39 -03:00
Nahuel Rocchetti
3037c33c7e
Implement UI Buttons
2023-05-28 14:08:48 -03:00
Nahuel Rocchetti
6d62b16daa
Fix UI Rect incorrect width and height
2023-05-28 13:01:37 -03:00
Nahuel Rocchetti
6cf88d7fa0
add ui element factory, create elements with props
2023-05-28 10:30:19 -03:00
Nahuel Rocchetti
e3da360a0e
UI Instantiation
2023-05-27 22:35:09 -03:00
Nahuel Rocchetti
84bd101cc4
Start work on UI Layout parsing
2023-05-27 18:28:24 -03:00
Nahuel Rocchetti
97354719ce
Just move test scenes to tests folder
2023-05-27 08:57:50 -03:00
Nahuel Rocchetti
c4177bd72d
clean up - comment
2023-04-05 20:07:01 -03:00
Nahuel Rocchetti
4165f558f4
[WIP] Use a Mesh for neighborhood terrain geometry.
2023-04-05 16:26:36 -03:00
Nahuel Rocchetti
b436aecec9
Merge pull request #25 from ammaraskar/terrain
...
Add loading of neighborhood terrain geometry
2023-03-02 19:55:00 -03:00
Nahuel Rocchetti
19ef603b90
Merge branch 'master' into terrain
2023-03-02 19:54:50 -03:00
Nahuel Rocchetti
d387763140
Merge pull request #26 from ammaraskar/geometric_data
...
Add loading of GMDC static/bone bounding meshes
2023-03-02 02:33:14 -03:00
Ammar Askar
1caece4538
Add loading of GMDC static/bone bounding meshes
...
This only loads the last 2 sections of a GMDC file, where the
bounding meshes are stored as these are the simplest to import.
This lays out the basic framework for GMDC loading and adds a
little test file in the form of the utah teapot so we have a
copyright free asset to test against.
2023-02-28 17:19:14 -05:00
Ammar Askar
9b4dd0eeb0
Add loading of terrain geometry
2023-02-15 19:27:10 -05:00
Nahuel Rocchetti
e07d862e6f
Merge pull request #24 from ammaraskar/lifo
...
Add support for deserializing Scenegraph LIFO blocks.
2023-02-15 15:41:48 -03:00
Ammar Askar
45794fbb6f
Add support for deserializing Scenegraph LIFO blocks.
...
This adds the ability for ScenegraphTextureAsset to start pulling in
data from these LIFO blocks for larger images. ScenegraphTextureAsset
calls the provided ContentProvider to resolve the LIFO asset and then
uses the loaded data.
2023-02-13 22:39:51 -05:00