Commit graph

447 commits

Author SHA1 Message Date
Nahuel Rocchetti
ea54b4f6d9 Make quit button work 2023-06-01 18:32:20 -03:00
Nahuel Rocchetti
63b71d1c79 Improve button click behavior 2023-06-01 17:33:10 -03:00
Nahuel Rocchetti
4740cbfbd4 Neighborhoods in main menu. 2023-06-01 04:15:18 -03:00
Nahuel Rocchetti
0b7133d406 enable reia 2023-06-01 00:51:49 -03:00
Nahuel Rocchetti
7c7e5cbd70 Fixes, mem management, ui refactors 2023-06-01 00:47:49 -03:00
Nahuel Rocchetti
9f2933bcea Memory management 2023-05-31 18:31:36 -03:00
Nahuel Rocchetti
e20852b226 Display Sims in main menu. 2023-05-31 12:54:46 -03:00
Nahuel Rocchetti
30a53fe113 fix reiaplayer dispose error 2023-05-31 11:58:13 -03:00
Nahuel Rocchetti
e9390fd2e1 Update StartupController.cs 2023-05-31 10:41:08 -03:00
Nahuel Rocchetti
dccffa1da7 Initial button support 2023-05-31 03:55:39 -03:00
Nahuel Rocchetti
e560fb62da Fix UI issues, anchor, main menu 2023-05-31 03:03:38 -03:00
Nahuel Rocchetti
dec3e50584 Update Filesystem.cs 2023-05-31 00:46:01 -03:00
Nahuel Rocchetti
61bcda1f67 Rename Filesystem method for clarity 2023-05-31 00:19:19 -03:00
Nahuel Rocchetti
12c532f77e Add cursor tests to UILayoutTest, fix cursor file search. 2023-05-31 00:16:37 -03:00
Nahuel Rocchetti
e58bc23597 Update IMGCodec.cs 2023-05-30 18:14:17 -03:00
Nahuel Rocchetti
95d0e24225 Update IMGCodec.cs 2023-05-30 18:07:31 -03:00
Nahuel Rocchetti
599f6f5e94 Fix UI Filtering 2023-05-30 15:16:50 -03:00
Nahuel Rocchetti
e66d1f2761 Update CursorController.cs 2023-05-30 09:51:14 -03:00
Nahuel Rocchetti
de746da2e4 Add sledgehammer cursor special case 2023-05-30 09:49:37 -03:00
Nahuel Rocchetti
86fdd1e04d Texture names 2023-05-30 09:24:14 -03:00
Nahuel Rocchetti
900049dc1c
Update README.md 2023-05-29 23:51:06 -03:00
Nahuel Rocchetti
000a2a81d9 Set CursorController execution order 2023-05-29 23:47:55 -03:00
Nahuel Rocchetti
2b761841cb Add hourglass cursor 2023-05-29 23:46:53 -03:00
Nahuel Rocchetti
84cd70835c Implement Cursor Support 2023-05-29 23:40:42 -03:00
Nahuel Rocchetti
9f89df09bc Rename AssetController prefab 2023-05-29 19:23:31 -03:00
Nahuel Rocchetti
625e1a9e53 some comments 2023-05-29 19:21:23 -03:00
Nahuel Rocchetti
34bb967416 [UI] WIP Implement edge images 2023-05-29 13:54:03 -03:00
Nahuel Rocchetti
c6c89b4282 Text alignment 2023-05-28 23:37:31 -03:00
Nahuel Rocchetti
e253199b74 Improve UI parsing, fix some bugs 2023-05-28 23:05:26 -03:00
Nahuel Rocchetti
c55f1ff326 Localize Captions 2023-05-28 19:07:10 -03:00
Nahuel Rocchetti
595fce013b improve ui layout test 2023-05-28 18:09:56 -03:00
Nahuel Rocchetti
adef77d1ae remove setnativesize calls 2023-05-28 17:27:21 -03:00
Nahuel Rocchetti
0b8c7ec93b Add text and visibility properties 2023-05-28 16:57:51 -03:00
Nahuel Rocchetti
2e828e0b61 Text and animation UI elements 2023-05-28 16:09:20 -03:00
Nahuel Rocchetti
bb797ad81c Load all UI packages in UILayoutTest 2023-05-28 14:52:39 -03:00
Nahuel Rocchetti
3037c33c7e Implement UI Buttons 2023-05-28 14:08:48 -03:00
Nahuel Rocchetti
6d62b16daa Fix UI Rect incorrect width and height 2023-05-28 13:01:37 -03:00
Nahuel Rocchetti
6cf88d7fa0 add ui element factory, create elements with props 2023-05-28 10:30:19 -03:00
Nahuel Rocchetti
e3da360a0e UI Instantiation 2023-05-27 22:35:09 -03:00
Nahuel Rocchetti
84bd101cc4 Start work on UI Layout parsing 2023-05-27 18:28:24 -03:00
Nahuel Rocchetti
97354719ce Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
Nahuel Rocchetti
c4177bd72d clean up - comment 2023-04-05 20:07:01 -03:00
Nahuel Rocchetti
4165f558f4 [WIP] Use a Mesh for neighborhood terrain geometry. 2023-04-05 16:26:36 -03:00
Nahuel Rocchetti
b436aecec9
Merge pull request #25 from ammaraskar/terrain
Add loading of neighborhood terrain geometry
2023-03-02 19:55:00 -03:00
Nahuel Rocchetti
19ef603b90
Merge branch 'master' into terrain 2023-03-02 19:54:50 -03:00
Nahuel Rocchetti
d387763140
Merge pull request #26 from ammaraskar/geometric_data
Add loading of GMDC static/bone bounding meshes
2023-03-02 02:33:14 -03:00
Ammar Askar
1caece4538 Add loading of GMDC static/bone bounding meshes
This only loads the last 2 sections of a GMDC file, where the
bounding meshes are stored as these are the simplest to import.
This lays out the basic framework for GMDC loading and adds a
little test file in the form of the utah teapot so we have a
copyright free asset to test against.
2023-02-28 17:19:14 -05:00
Ammar Askar
9b4dd0eeb0 Add loading of terrain geometry 2023-02-15 19:27:10 -05:00
Nahuel Rocchetti
e07d862e6f
Merge pull request #24 from ammaraskar/lifo
Add support for deserializing Scenegraph LIFO blocks.
2023-02-15 15:41:48 -03:00
Ammar Askar
45794fbb6f Add support for deserializing Scenegraph LIFO blocks.
This adds the ability for ScenegraphTextureAsset to start pulling in
data from these LIFO blocks for larger images. ScenegraphTextureAsset
calls the provided ContentProvider to resolve the LIFO asset and then
uses the loaded data.
2023-02-13 22:39:51 -05:00