Commit graph

338 commits

Author SHA1 Message Date
LazyDuchess
c105d206a9 Fix properties 2023-02-01 15:05:08 -03:00
LazyDuchess
fff60b388b Make uint properties for GUIDs in OBJD. 2023-02-01 14:51:11 -03:00
LazyDuchess
3fc725a53e Make ResourceKey into a struct 2023-02-01 00:22:07 -03:00
Nahuel Rocchetti
b52c298996
Merge pull request #18 from berylliumquestion/master
Added the rest of the data in OBJD specification
2023-01-30 21:51:17 -03:00
berylliumquestion
f38ea4fe1e Removed unused using 2023-01-30 19:39:11 -05:00
berylliumquestion
e73031bccf Changed SortedList to string[] array 2023-01-30 19:29:55 -05:00
berylliumquestion
b093833116 Added the rest of variables as per OBJD specification. Made all of the ushort to make deserialization loop cleaner. 2023-01-30 18:03:30 -05:00
LazyDuchess
d91572c204 Added OpenTS2/Resource Key/From Filename menu item to Editor, to allow browsing for Instance IDs 2023-01-30 17:15:14 -03:00
LazyDuchess
845260b3dd Replace WavUtility with custom solution. 2023-01-27 03:34:11 -03:00
LazyDuchess
ade0f8f124 Workaround WavUtility being unable to parse EP8 splash music. 2023-01-27 01:40:02 -03:00
Nahuel Rocchetti
464283c1b1
Merge pull request #17 from berylliumquestion/master
Updated README to include basic Unity setup.
2023-01-27 01:26:01 -03:00
berylliumquestion
1dd43877ef Updated README to include basic Unity setup. 2023-01-26 23:21:53 -05:00
Nahuel Rocchetti
3b98688094
Merge pull request #15 from berylliumquestion/master
Removed more deprecated code referencing ld_HeightCheater.package
2023-01-26 12:37:25 -03:00
berylliumquestion
f7d0ff3ffc Removed deprecated and commented out code 2023-01-25 22:49:32 -05:00
berylliumquestion
d04cd31d35 Removed underlying cs file and associated meta file for deprecated StringSetTest scene 2023-01-25 19:04:07 -05:00
Nahuel Rocchetti
49af88e716
Merge pull request #14 from berylliumquestion/master
Deprecated test removed
2023-01-24 23:30:06 -03:00
berylliumquestion
bb032eac48 Deprecated test removed 2023-01-24 18:46:10 -05:00
Nahuel Rocchetti
f557f464f3
Merge pull request #11 from berylliumquestion/master
The current link to the unit tester documentation is pointing to an earlier version than required
2023-01-24 13:40:29 -03:00
berylliumquestion
b18bc26dd9 Changed link for documentation of Unity Unit Tester from 2017.4 to 2020.3 2023-01-24 09:17:45 -05:00
LazyDuchess
c5531b9e6e Implement test for saving compressed entries. 2023-01-20 18:45:55 -03:00
LazyDuchess
a0350dbe37 Refactor DBPFFile Changes system. 2023-01-20 18:00:39 -03:00
LazyDuchess
534f5153b2 Test asset editing and deletion. 2022-12-24 13:15:45 -03:00
LazyDuchess
293b1f7003 Don't clear cache for package when writing to file. 2022-12-24 12:21:22 -03:00
LazyDuchess
acacea9daa Refactor content system.
ContentManager -> ContentLoading
ContentProvider is now a Singleton.
2022-12-24 03:07:38 -03:00
LazyDuchess
8ceb48b0ec Test contentmanager. 2022-12-23 11:12:11 -03:00
LazyDuchess
e9170f9041 Remove unnecessary line of code. 2022-12-23 09:45:05 -03:00
LazyDuchess
e0bb4d61e3 Link Global TGIs to Internal TGI 2022-12-22 10:55:50 -03:00
LazyDuchess
1fd5df251c Fix comparison in DBPFFileSaveLoadTest 2022-12-22 10:24:55 -03:00
LazyDuchess
01a0891f75 Rename DBPFFile methods for clarity. 2022-12-22 09:36:22 -03:00
LazyDuchess
9fdaab0297 Add comments to DBPFFileTest 2022-12-22 09:33:45 -03:00
LazyDuchess
c7c04c5aed Clean up filesystem class, fix file changes in DBPFFile, Add DBPFFileTest 2022-12-22 09:16:51 -03:00
Nahuel Rocchetti
5af1a6bde9
Update README.md 2022-12-21 07:28:17 -03:00
LazyDuchess
7af13d86e4 De-partialize AudioAsset. 2022-12-20 21:05:05 -03:00
LazyDuchess
51b9c14245 De-abstract Texture loading. 2022-12-20 21:02:06 -03:00
LazyDuchess
5bdf7ecb3e De-abstract Reia playback 2022-12-20 20:40:37 -03:00
LazyDuchess
ba8766d6dc Remove Logger and Color classes 2022-12-20 20:34:31 -03:00
LazyDuchess
0e66fbca39 Remove Playstation 2 code 2022-12-20 20:03:03 -03:00
LazyDuchess
1e7d10fce1 Remove using UnityEngine from ReiaFrame 2022-12-15 18:19:39 -03:00
LazyDuchess
a9879f8f6d Add a localization test. 2022-12-15 05:30:07 -03:00
LazyDuchess
d4b113f3ab ContentProvider: Comment GetEntry. 2022-12-15 04:32:31 -03:00
LazyDuchess
c359d7e7bc ContentProvider: GetFromResourceMap -> GetEntry 2022-12-15 04:29:04 -03:00
LazyDuchess
c44b8139cf Abstract Unity Reia frame reading. 2022-12-15 04:26:42 -03:00
LazyDuchess
5eba4383cc Make Logger.Assert public static and conditional. 2022-12-14 03:30:13 -03:00
LazyDuchess
25e539ee0b Abstract Debug.Assert to remove UnityEngine dependencies outside of OpenTS2.Engine.
OpenTS2.Engine.Core -> OpenTS2.Engine.
Small code style changes.
2022-12-14 02:59:14 -03:00
LazyDuchess
9c2c9fcbfa Delete activation workflow 2022-12-08 03:25:04 -03:00
Nahuel Rocchetti
3bfc3c1bd1
Create activation.yml 2022-12-08 03:07:02 -03:00
Nahuel Rocchetti
808a6e5adc
Merge pull request #9 from ammaraskar/master
Add CI to run unity tests
2022-12-08 03:05:07 -03:00
Ammar Askar
0ec994652f
Add CI to run unity tests 2022-12-08 00:19:30 -05:00
Nahuel Rocchetti
ff7bd5b49c
Merge pull request #8 from ammaraskar/unity_unittests
Add unit tests through unity test runner
2022-12-07 21:08:56 -03:00
Ammar Askar
f8ea146b65 Add unit tests through unity test runner
As per the unity guide, this requires creating an assembly that
depends on the `nunit.framework.dll` reference. In order to
allow this testing assembly to access the code under the OpenTS2
folder, we create a `ScriptsAssembly` assembly that the `Tests`
assembly can depend on.

Unfortunately these tests can only be run through unity or the
Rider IDE but unless we want to do a clean separation of all the
Unity bits from the C# code this will likely be the easiest
option.
2022-12-07 18:20:25 -05:00