OpenTS2/Packages
Ammar Askar 838a642854 Make unity materials from TXMT files.
This adds the StandardMaterial TXMT from the game. We use a simple
Lambert surface shader to handle its rendering. Unfortunately since
there's no easy way in unity to make a surface shader with different
alpha modes based on the shader feature this means we need a shader
per each type of alpha mode: Opaque, CutOut and Blend.

This does lead to some duplicated code in the shaders in terms of the
properties but the body of the shader is stored in a common .cginc
file that gets pulled in with a #include
2023-07-18 11:22:15 -04:00
..
InvertedTomato.Crc.1.1.3 Initial Commit 2022-04-27 01:25:57 -03:00
manifest.json Make unity materials from TXMT files. 2023-07-18 11:22:15 -04:00
packages-lock.json Make unity materials from TXMT files. 2023-07-18 11:22:15 -04:00