.. |
AudioManager.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
BurstAotSettings_StandaloneWindows.json
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Include all shaders on build
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2024-06-26 14:29:59 -03:00 |
ClusterInputManager.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
DynamicsManager.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
EditorBuildSettings.asset
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Refactor startup and main menu into their own scenes
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2024-06-26 12:03:40 -03:00 |
EditorSettings.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
GraphicsSettings.asset
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fix duplicated shaders
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2024-06-29 16:35:51 -03:00 |
InputManager.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
NavMeshAreas.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
PackageManagerSettings.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
Physics2DSettings.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
PresetManager.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
ProjectSettings.asset
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Content System, File System and Unity Tests
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2022-04-28 14:45:45 -03:00 |
ProjectVersion.txt
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
QualitySettings.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
SceneTemplateSettings.json
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Content System, File System and Unity Tests
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2022-04-28 14:45:45 -03:00 |
TagManager.asset
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Debug terrain editing
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2023-07-28 01:14:05 -03:00 |
TimeManager.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
UnityConnectSettings.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
VersionControlSettings.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
VFXManager.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |
XRSettings.asset
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Initial Commit
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2022-04-27 01:25:57 -03:00 |