OpenTS2/Assets
2024-06-26 16:16:01 -03:00
..
Editor Settings.Get() -> Settings.Instance, resourcekey fixes 2024-06-26 13:20:28 -03:00
Fonts Add text and visibility properties 2023-05-28 16:57:51 -03:00
Materials start prep terrain for new shaders 2023-08-02 03:54:12 -03:00
Plugins Lazy music implementation 2024-06-23 00:43:37 -03:00
Prefabs Refactor some static stuff into singletons 2024-06-26 14:27:17 -03:00
Scenes Refactor some static stuff into singletons 2024-06-26 14:27:17 -03:00
Scripts ScriptsAssembly -> OpenTS2, fix references 2024-06-26 16:16:01 -03:00
Shaders Address Feedback 2023-09-16 22:30:53 +01:00
Tests ScriptsAssembly -> OpenTS2, fix references 2024-06-26 16:16:01 -03:00
Textures Add parsing for scenegraph material definitions. 2023-07-15 11:34:48 -04:00
Editor.meta Added OpenTS2/Resource Key/From Filename menu item to Editor, to allow browsing for Instance IDs 2023-01-30 17:15:14 -03:00
Fonts.meta Add text and visibility properties 2023-05-28 16:57:51 -03:00
Materials.meta Implement fake jpeg alpha, add spotlight neighborhood UI effect. 2022-10-25 20:02:07 -03:00
Plugins.meta Initial Commit 2022-04-27 01:25:57 -03:00
Prefabs.meta Add text and visibility properties 2023-05-28 16:57:51 -03:00
Scenes.meta Initial Commit 2022-04-27 01:25:57 -03:00
Scripts.meta Initial Commit 2022-04-27 01:25:57 -03:00
Shaders.meta Basic Neighborhood Lighting 2023-06-24 19:54:16 -03:00
Tests.meta Add unit tests through unity test runner 2022-12-07 18:20:25 -05:00
Textures.meta more work on neighborhood shading 2023-06-25 14:12:04 -03:00