Thaddeus Crews
0d4696b472
Merge pull request #101515 from allenwp/agx-negative-optimizations
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Optimize AgX tonemapper's handling of negative values
2025-01-20 10:05:38 -06:00
Thaddeus Crews
86002e1a3c
Merge pull request #100882 from smix8/node_navmesh_geo_parsers
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Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
Matias N. Goldberg
7b2f1e1d09
Fix union order to simplify empty initializers
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This is a followup to PR #101344 (commit
0e06eb80bc
).
Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.
Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
2025-01-14 19:05:01 -03:00
Rémi Verschelde
a69ccee151
Merge pull request #101505 from smix8/region_bounds
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Add functions to get axis-aligned bounds of navigation regions
2025-01-14 15:06:06 +01:00
Rémi Verschelde
85b066aa78
Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
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Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
thimenesup
3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
Allen Pestaluky
c5cf73a2e7
Optimize AgX tonemapper's handling of negative values
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This change improves performance of the AgX tonemapper by allowing two matrix multiplications to be combined into one. This comes at the cost of loss of color information that could be correctly interpreted as positive RGB values in the Rec. 2020 color space. Additionally, an insignificant amount of error is intentionally introduced to the input color value to prevent the need for a second max function call before log2. The final negative color clipping has been removed to allow the tonemapper to return negative RGB values, similar to other tonemappers in Godot.
2025-01-13 17:35:35 -05:00
David House
e6daec9cf8
Added indirect drawing functionality to MultiMesh
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Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
Rémi Verschelde
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
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Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
smix8
a7520fca6a
Add functions to get axis-aligned bounds of navigation regions
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Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
2025-01-13 20:18:33 +01:00
smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
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Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
David Snopek
696285f23a
Use MethodInfo::get_compatibility_hash()
to generate the hash for MethodBind::get_hash()
and other GDExtension hash clean up
2025-01-11 15:57:42 -06:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
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The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
Allen Pestaluky
77ddaaaa91
Fix AgX sigmoid contrast curve approximation
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This changes the polynomial function so that a lower input always results in a lower output and vice-versa. Additionally, the new function returns a value that is much closer to 1.0 when given an input of 1.0.
2025-01-10 18:17:38 -05:00
Rémi Verschelde
139619ca0c
Merge pull request #101355 from akien-mga/style-clang-format-InsertBraces
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Style: Enable clang-format's `InsertBraces` config
2025-01-10 23:06:15 +01:00
Rémi Verschelde
867425fd62
Merge pull request #101021 from bruvzg/empick
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[macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 23:06:03 +01:00
Rémi Verschelde
3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
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Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
Pāvels Nadtočajevs
b252867145
[macOS/Windows] Add Emoji & Symbols
context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 09:25:34 +02:00
Rémi Verschelde
469808f66b
Merge pull request #101112 from clayjohn/skyrd-fov
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Ensure Sky with custom fov has correction matrix applied to it in RD renderers
2025-01-09 20:51:26 +01:00
Rémi Verschelde
5240e60509
Merge pull request #101344 from DarioSamo/union-order-fix
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Fix union order to simplify empty initializers.
2025-01-09 17:07:23 +01:00
Rémi Verschelde
03c83cea1e
Style: Enable clang-format's InsertBraces
config
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This was part of our style guide since we started using clang-format
but the feature was only added in clang-format 15, and we hadn't
noticed it yet.
2025-01-09 16:46:51 +01:00
devloglogan
e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
2025-01-09 09:46:15 -06:00
Dario
0e06eb80bc
Fix union order to simplify empty initializers.
2025-01-09 10:39:13 -03:00
Dario
1af1edf60c
Fix duplicated spec constant on SPIR-V reflection.
2025-01-09 10:27:38 -03:00
Rémi Verschelde
e1a1acc66b
Merge pull request #101279 from akien-mga/audio-pitch-shift-fix-gcc-warning
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Fix GCC warning about potential stringop-overflow in AudioEffectPitcShift
2025-01-09 11:17:31 +01:00
Rémi Verschelde
a659548946
Merge pull request #101298 from stuartcarnie/rendering_server
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Renderer: Minor optimisation when running `gl_compatibility` mode
2025-01-08 18:20:11 +01:00
Rémi Verschelde
21721ae344
Merge pull request #87260 from Calinou/tonemap-add-agx
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Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
Stuart Carnie
abd0e6990c
Renderer: minor optimisation when running gl_compatibility
mode
2025-01-08 09:43:35 -07:00
Hugo Locurcio
084e84be78
Add AgX tonemapper option to Environment
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Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2025-01-08 17:01:16 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde
6f4089fa55
Fix GCC warning about potential stringop-overflow in AudioEffectPitchShift
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Fixes #101236 .
2025-01-08 10:40:17 +01:00
Rémi Verschelde
a0c3798fba
Merge pull request #101210 from clayjohn/headless-export-shader
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Save instance and global uniform data in RenderingServerDummy
2025-01-07 23:18:09 +01:00
Rémi Verschelde
21fdf1678a
Merge pull request #101193 from clayjohn/FSR-y-aspect
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Correct aspect ratio used in FSR2 calculations
2025-01-07 23:18:04 +01:00
Rémi Verschelde
558a18fbb7
Merge pull request #101198 from Calinou/editor-metalfx-show-options-on-all-platforms
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Show MetalFX options in the Scaling 3D Mode enum on all platforms
2025-01-07 10:14:54 +01:00
Rémi Verschelde
6d5e47a54c
Merge pull request #100532 from bruvzg/win_size_drag
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Implement `DisplayServer.window_start_resize`.
2025-01-07 10:14:42 +01:00
Rémi Verschelde
084da581be
Merge pull request #100241 from lander-vr/reflection-probe-priority
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Add priority-based blending to reflection probes.
2025-01-07 10:14:38 +01:00
bruvzg
cc1db569e1
[TextServer] Improve embedded objects handling performance.
2025-01-07 08:01:29 +02:00
Pāvels Nadtočajevs
7f0b4e58b0
Implement DisplayServer.window_start_resize
.
2025-01-07 07:58:02 +02:00
clayjohn
49846cf79a
Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports
2025-01-06 19:25:11 -08:00
Hugo Locurcio
865acd0129
Show MetalFX options in the Scaling 3D Mode enum on all platforms
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Previously, the MetalFX scaling modes were only displayed in the
`macos` and `ios` feature tag overrides if the editor had Metal support
enabled. However, this is only available on the macOS editor, which caused
two issues:
- You couldn't set the 3D scaling mode to MetalFX for `macos` or `ios`
if you were using the editor on another platform.
- If you opened a project that was last edited on macOS with MetalFX scaling
modes set for these overrides, it would show an unknown value or revert
to the default when saving to the project (as the enum value didn't exist
anymore on your end).
2025-01-07 01:06:41 +01:00
clayjohn
25a9b04ecc
Correct aspect ratio used in FSR2 calculations to remove a source of depth-based ghosting
2025-01-06 14:00:58 -08:00
Rémi Verschelde
0f76ee4688
Merge pull request #101110 from clayjohn/light2d-rect-fix
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Update Light2D `rect_cache` even when not using shadows.
2025-01-06 22:49:01 +01:00
Rémi Verschelde
e169842dd5
Merge pull request #101097 from adamscott/fix-stopping-active-audio-playback
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Stop AudioStreamPlayback only if it's not playing
2025-01-06 22:48:46 +01:00
Rémi Verschelde
62ea2f76b4
Merge pull request #101069 from DarioSamo/rd-thread-safety-comment
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Remove TODO from RenderingDevice regarding thread safety.
2025-01-06 22:48:28 +01:00
Rémi Verschelde
ddb01528ea
Merge pull request #100956 from Geometror/dont-toast-shader-code
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Don't toast shader code
2025-01-06 22:48:05 +01:00
Rémi Verschelde
f5d21154d2
Merge pull request #100892 from syntaxerror247/patch-1
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Warn if `virtual_keyboard_get_height()` is unsupported
2025-01-06 22:47:49 +01:00
Rémi Verschelde
af01694779
Merge pull request #100492 from bruvzg/txt_mbrk_trim
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[TextServer] Fix space trimming around mandatory line breaks.
2025-01-06 22:47:38 +01:00
Rémi Verschelde
399f585042
Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
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Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Hendrik Brucker
c0eae103e2
Don't toast shader code
2025-01-05 13:19:45 +01:00