godot/scene/2d
2025-01-21 13:23:55 +01:00
..
physics Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
animated_sprite_2d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
animated_sprite_2d.h
audio_listener_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_listener_2d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_2d.h Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_2d.cpp Fixed cpuparticles randomness regression caused by #92089 2025-01-21 13:23:55 +01:00
cpu_particles_2d.h Fixed cpuparticles randomness regression caused by #92089 2025-01-21 13:23:55 +01:00
gpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_2d.cpp Merge pull request #100227 from clayjohn/particles-texture 2025-01-13 20:21:38 +01:00
gpu_particles_2d.h Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
light_2d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
light_2d.h
light_occluder_2d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
light_occluder_2d.h
line_2d.cpp Speed up Line2D._edit_get_rect() 2025-01-03 20:32:08 +03:00
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
mesh_instance_2d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_2d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_agent_2d.cpp Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_agent_2d.h
navigation_link_2d.cpp Add NavigationLink debug direction indicator 2025-01-02 01:07:26 +01:00
navigation_link_2d.h
navigation_obstacle_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_obstacle_2d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_region_2d.cpp Add functions to get axis-aligned bounds of navigation regions 2025-01-13 20:18:33 +01:00
navigation_region_2d.h Add functions to get axis-aligned bounds of navigation regions 2025-01-13 20:18:33 +01:00
node_2d.cpp Node2D/3D: Make position follow default float step 2024-12-19 00:11:39 -08:00
node_2d.h
parallax_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_2d.h
polygon_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
polygon_2d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
skeleton_2d.h
sprite_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sprite_2d.h
tile_map.compat.inc
tile_map.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
tile_map.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
tile_map_layer.cpp Merge pull request #100882 from smix8/node_navmesh_geo_parsers 2025-01-16 17:18:01 -06:00
tile_map_layer.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
touch_screen_button.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h