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0ed2cb0439
Makes nodes handle their respective navigation source geometry.
217 lines
8.4 KiB
C++
217 lines
8.4 KiB
C++
/**************************************************************************/
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/* multimesh_instance_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "multimesh_instance_2d.h"
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#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/2d/navigation_polygon.h"
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#include "scene/scene_string_names.h"
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#include "servers/navigation_server_2d.h"
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#include "thirdparty/clipper2/include/clipper2/clipper.h"
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#include "thirdparty/misc/polypartition.h"
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Callable MultiMeshInstance2D::_navmesh_source_geometry_parsing_callback;
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RID MultiMeshInstance2D::_navmesh_source_geometry_parser;
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void MultiMeshInstance2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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if (multimesh.is_valid()) {
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draw_multimesh(multimesh, texture);
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}
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} break;
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}
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}
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void MultiMeshInstance2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
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ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
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ADD_SIGNAL(MethodInfo("texture_changed"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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}
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void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
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// Cleanup previous connection if any.
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if (multimesh.is_valid()) {
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multimesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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multimesh = p_multimesh;
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// Connect to the multimesh so the AABB can update when instance transforms are changed.
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if (multimesh.is_valid()) {
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multimesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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queue_redraw();
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}
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Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
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return multimesh;
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}
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void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
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if (p_texture == texture) {
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return;
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}
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texture = p_texture;
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queue_redraw();
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emit_signal(SceneStringName(texture_changed));
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}
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Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
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return texture;
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}
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#ifdef DEBUG_ENABLED
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Rect2 MultiMeshInstance2D::_edit_get_rect() const {
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if (multimesh.is_valid()) {
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AABB aabb = multimesh->get_aabb();
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return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
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}
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return Node2D::_edit_get_rect();
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}
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#endif // DEBUG_ENABLED
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void MultiMeshInstance2D::navmesh_parse_init() {
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ERR_FAIL_NULL(NavigationServer2D::get_singleton());
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if (!_navmesh_source_geometry_parser.is_valid()) {
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_navmesh_source_geometry_parsing_callback = callable_mp_static(&MultiMeshInstance2D::navmesh_parse_source_geometry);
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_navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create();
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NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
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}
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}
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void MultiMeshInstance2D::navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) {
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MultiMeshInstance2D *multimesh_instance = Object::cast_to<MultiMeshInstance2D>(p_node);
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if (multimesh_instance == nullptr) {
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return;
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}
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NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
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if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) {
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return;
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}
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Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
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if (!(multimesh.is_valid() && multimesh->get_transform_format() == MultiMesh::TRANSFORM_2D)) {
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return;
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}
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Ref<Mesh> mesh = multimesh->get_mesh();
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if (mesh.is_null()) {
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return;
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}
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using namespace Clipper2Lib;
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PathsD mesh_subject_paths, dummy_clip_paths;
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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continue;
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}
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if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) {
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continue;
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}
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PathD subject_path;
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int index_count = 0;
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if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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index_count = mesh->surface_get_array_index_len(i);
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} else {
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index_count = mesh->surface_get_array_len(i);
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}
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ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
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Array a = mesh->surface_get_arrays(i);
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Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX];
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if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
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for (int vertex_index : mesh_indices) {
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const Vector2 &vertex = mesh_vertices[vertex_index];
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const PointD &point = PointD(vertex.x, vertex.y);
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subject_path.push_back(point);
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}
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} else {
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for (const Vector2 &vertex : mesh_vertices) {
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const PointD &point = PointD(vertex.x, vertex.y);
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subject_path.push_back(point);
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}
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}
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mesh_subject_paths.push_back(subject_path);
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}
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PathsD mesh_path_solution = Union(mesh_subject_paths, dummy_clip_paths, FillRule::NonZero);
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//path_solution = RamerDouglasPeucker(path_solution, 0.025);
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int multimesh_instance_count = multimesh->get_visible_instance_count();
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if (multimesh_instance_count == -1) {
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multimesh_instance_count = multimesh->get_instance_count();
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}
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const Transform2D multimesh_instance_xform = p_source_geometry_data->root_node_transform * multimesh_instance->get_global_transform();
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for (int i = 0; i < multimesh_instance_count; i++) {
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const Transform2D multimesh_instance_mesh_instance_xform = multimesh_instance_xform * multimesh->get_instance_transform_2d(i);
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for (const PathD &mesh_path : mesh_path_solution) {
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Vector<Vector2> shape_outline;
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for (const PointD &mesh_path_point : mesh_path) {
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shape_outline.push_back(Point2(static_cast<real_t>(mesh_path_point.x), static_cast<real_t>(mesh_path_point.y)));
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}
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for (int j = 0; j < shape_outline.size(); j++) {
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shape_outline.write[j] = multimesh_instance_mesh_instance_xform.xform(shape_outline[j]);
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}
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p_source_geometry_data->add_obstruction_outline(shape_outline);
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}
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}
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}
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MultiMeshInstance2D::MultiMeshInstance2D() {
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}
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MultiMeshInstance2D::~MultiMeshInstance2D() {
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}
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