godot/scene/3d/multimesh_instance_3d.cpp
smix8 0ed2cb0439 Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00

145 lines
5.9 KiB
C++

/**************************************************************************/
/* multimesh_instance_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "multimesh_instance_3d.h"
#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/navigation_mesh.h"
#include "servers/navigation_server_3d.h"
Callable MultiMeshInstance3D::_navmesh_source_geometry_parsing_callback;
RID MultiMeshInstance3D::_navmesh_source_geometry_parser;
void MultiMeshInstance3D::_refresh_interpolated() {
if (is_inside_tree() && multimesh.is_valid()) {
bool interpolated = is_physics_interpolated_and_enabled();
multimesh->set_physics_interpolated(interpolated);
}
}
void MultiMeshInstance3D::_physics_interpolated_changed() {
VisualInstance3D::_physics_interpolated_changed();
_refresh_interpolated();
}
void MultiMeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh);
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
}
void MultiMeshInstance3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
_refresh_interpolated();
}
}
void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
multimesh = p_multimesh;
if (multimesh.is_valid()) {
set_base(multimesh->get_rid());
_refresh_interpolated();
} else {
set_base(RID());
}
}
Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
return multimesh;
}
Array MultiMeshInstance3D::get_meshes() const {
if (multimesh.is_null() || multimesh->get_mesh().is_null() || multimesh->get_transform_format() != MultiMesh::TransformFormat::TRANSFORM_3D) {
return Array();
}
int count = multimesh->get_visible_instance_count();
if (count == -1) {
count = multimesh->get_instance_count();
}
Ref<Mesh> mesh = multimesh->get_mesh();
Array results;
for (int i = 0; i < count; i++) {
results.push_back(multimesh->get_instance_transform(i));
results.push_back(mesh);
}
return results;
}
AABB MultiMeshInstance3D::get_aabb() const {
if (multimesh.is_null()) {
return AABB();
} else {
return multimesh->get_aabb();
}
}
void MultiMeshInstance3D::navmesh_parse_init() {
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
if (!_navmesh_source_geometry_parser.is_valid()) {
_navmesh_source_geometry_parsing_callback = callable_mp_static(&MultiMeshInstance3D::navmesh_parse_source_geometry);
_navmesh_source_geometry_parser = NavigationServer3D::get_singleton()->source_geometry_parser_create();
NavigationServer3D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
}
}
void MultiMeshInstance3D::navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
if (multimesh_instance == nullptr) {
return;
}
NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
if (multimesh.is_valid()) {
Ref<Mesh> mesh = multimesh->get_mesh();
if (mesh.is_valid()) {
int n = multimesh->get_visible_instance_count();
if (n == -1) {
n = multimesh->get_instance_count();
}
for (int i = 0; i < n; i++) {
p_source_geometry_data->add_mesh(mesh, multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i));
}
}
}
}
}
MultiMeshInstance3D::MultiMeshInstance3D() {
}
MultiMeshInstance3D::~MultiMeshInstance3D() {
}