godot/scene/3d
Thaddeus Crews 9a2ab8514e
Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
..
physics Add debug colours and fills to CollisionPolygon3D. 2025-01-20 18:27:05 -05:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp
bone_attachment_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
camera_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
camera_3d.h
cpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp Fixed cpuparticles randomness regression caused by #92089 2025-01-21 13:23:55 +01:00
cpu_particles_3d.h Fixed cpuparticles randomness regression caused by #92089 2025-01-21 13:23:55 +01:00
decal.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
decal.h
fog_volume.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
fog_volume.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp Merge pull request #101596 from TCROC/fix-gpu-particles-3d-emitting-finished-signal-on-ready 2025-01-20 10:05:45 -06:00
gpu_particles_3d.h Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_collision_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
label_3d.cpp [TextServer] Improve embedded objects handling performance. 2025-01-07 08:01:29 +02:00
label_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
light_3d.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
light_3d.h
lightmap_gi.cpp LightmapGI: Including modules_enabled.gen.h to properly check the configuration warning 2025-01-09 09:55:28 +01:00
lightmap_gi.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
look_at_modifier_3d.cpp Fix LookAtModifier rest space rotation 2025-01-09 05:22:47 +09:00
look_at_modifier_3d.h Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
mesh_instance_3d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_3d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_agent_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_agent_3d.h
navigation_link_3d.cpp Add NavigationLink debug direction indicator 2025-01-02 01:07:26 +01:00
navigation_link_3d.h
navigation_obstacle_3d.cpp Merge pull request #101728 from smix8/obstacle_exit 2025-01-20 10:05:41 -06:00
navigation_obstacle_3d.h Merge pull request #101728 from smix8/obstacle_exit 2025-01-20 10:05:41 -06:00
navigation_region_3d.cpp Add functions to get axis-aligned bounds of navigation regions 2025-01-13 20:18:33 +01:00
navigation_region_3d.h Add functions to get axis-aligned bounds of navigation regions 2025-01-13 20:18:33 +01:00
node_3d.cpp Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step 2025-01-12 18:07:07 +01:00
node_3d.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_3d.h
physical_bone_simulator_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
physical_bone_simulator_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
reflection_probe.cpp ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
reflection_probe.h ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
remote_transform_3d.cpp
remote_transform_3d.h
retarget_modifier_3d.cpp Force update RetargetModifier3D's child skeletons on save 2025-01-12 07:31:05 +09:00
retarget_modifier_3d.h Force update RetargetModifier3D's child skeletons on save 2025-01-12 07:31:05 +09:00
SCsub
skeleton_3d.compat.inc
skeleton_3d.cpp Merge pull request #101450 from TokageItLab/reset-anim-skeleton 2025-01-12 18:07:32 +01:00
skeleton_3d.h Use thread_local for bones_backup 2024-12-31 16:32:15 +02:00
skeleton_ik_3d.cpp
skeleton_ik_3d.h Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
skeleton_modifier_3d.cpp Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
skeleton_modifier_3d.h Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
soft_body_3d.compat.inc
soft_body_3d.cpp
soft_body_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
spring_bone_collision_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_3d.h Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_capsule_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_capsule_3d.h Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_simulator_3d.cpp Remove dead variable end_bone_tip_radius from SpringBoneSimulator 2025-01-21 15:20:48 +09:00
spring_bone_simulator_3d.h Remove dead variable end_bone_tip_radius from SpringBoneSimulator 2025-01-21 15:20:48 +09:00
sprite_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
sprite_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
velocity_tracker_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_instance_3d.cpp Fixed Timestep Interpolation (3D): Fix warning spam 2025-01-19 11:42:47 +01:00
visual_instance_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
voxel_gi.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
voxel_gi.h Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
voxelizer.cpp Ensure voxelizer sdf generation considers the correct level 2025-01-16 13:24:46 -08:00
voxelizer.h Fix union order to simplify empty initializers 2025-01-14 19:05:01 -03:00
world_environment.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
world_environment.h
xr_body_modifier_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_body_modifier_3d.h
xr_face_modifier_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_face_modifier_3d.h
xr_hand_modifier_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
xr_hand_modifier_3d.h
xr_nodes.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_nodes.h Use SceneStringName in more places 2024-12-02 14:39:16 +01:00