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physics
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Add debug colours and fills to CollisionPolygon3D.
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2025-01-20 18:27:05 -05:00 |
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.compat.inc
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audio_stream_player_3d.cpp
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Add volume_linear property and methods for audio-related classes
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2024-12-18 12:41:57 -08:00 |
audio_stream_player_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
bone_attachment_3d.compat.inc
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bone_attachment_3d.cpp
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bone_attachment_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
camera_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
camera_3d.h
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cpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
cpu_particles_3d.cpp
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Fixed cpuparticles randomness regression caused by #92089
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2025-01-21 13:23:55 +01:00 |
cpu_particles_3d.h
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Fixed cpuparticles randomness regression caused by #92089
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2025-01-21 13:23:55 +01:00 |
decal.cpp
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Fix crash when duplicating Decal or Light3D nodes
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2024-12-20 23:51:47 +01:00 |
decal.h
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fog_volume.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
fog_volume.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
gpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
gpu_particles_3d.cpp
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Merge pull request #101596 from TCROC/fix-gpu-particles-3d-emitting-finished-signal-on-ready
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2025-01-20 10:05:45 -06:00 |
gpu_particles_3d.h
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
gpu_particles_collision_3d.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
label_3d.cpp
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[TextServer] Improve embedded objects handling performance.
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2025-01-07 08:01:29 +02:00 |
label_3d.h
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
light_3d.cpp
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Fix crash when duplicating Decal or Light3D nodes
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2024-12-20 23:51:47 +01:00 |
light_3d.h
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lightmap_gi.cpp
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LightmapGI: Including modules_enabled.gen.h to properly check the configuration warning
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2025-01-09 09:55:28 +01:00 |
lightmap_gi.h
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Add a supersampling option to LightmapGI
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2025-01-07 18:44:59 +01:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Add a supersampling option to LightmapGI
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2025-01-07 18:44:59 +01:00 |
look_at_modifier_3d.cpp
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Fix LookAtModifier rest space rotation
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2025-01-09 05:22:47 +09:00 |
look_at_modifier_3d.h
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
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Make nodes handle their respective navigation source geometry
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2025-01-12 13:14:46 +01:00 |
mesh_instance_3d.h
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Make nodes handle their respective navigation source geometry
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2025-01-12 13:14:46 +01:00 |
multimesh_instance_3d.cpp
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Make nodes handle their respective navigation source geometry
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2025-01-12 13:14:46 +01:00 |
multimesh_instance_3d.h
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Make nodes handle their respective navigation source geometry
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2025-01-12 13:14:46 +01:00 |
navigation_agent_3d.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
navigation_agent_3d.h
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navigation_link_3d.cpp
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Add NavigationLink debug direction indicator
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2025-01-02 01:07:26 +01:00 |
navigation_link_3d.h
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navigation_obstacle_3d.cpp
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Merge pull request #101728 from smix8/obstacle_exit
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2025-01-20 10:05:41 -06:00 |
navigation_obstacle_3d.h
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Merge pull request #101728 from smix8/obstacle_exit
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2025-01-20 10:05:41 -06:00 |
navigation_region_3d.cpp
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Add functions to get axis-aligned bounds of navigation regions
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2025-01-13 20:18:33 +01:00 |
navigation_region_3d.h
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Add functions to get axis-aligned bounds of navigation regions
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2025-01-13 20:18:33 +01:00 |
node_3d.cpp
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Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
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2025-01-12 18:07:07 +01:00 |
node_3d.h
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Set clang-format RemoveSemicolon rule to true
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2024-10-25 13:49:43 -04:00 |
occluder_instance_3d.cpp
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occluder_instance_3d.h
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path_3d.cpp
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Draw fewer fishbones to improve Path gizmo readability and performance
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2025-01-09 16:08:29 +01:00 |
path_3d.h
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physical_bone_simulator_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
physical_bone_simulator_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
reflection_probe.cpp
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ReflectionProbe add Blend Distance
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2024-12-05 23:29:47 +01:00 |
reflection_probe.h
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ReflectionProbe add Blend Distance
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2024-12-05 23:29:47 +01:00 |
remote_transform_3d.cpp
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remote_transform_3d.h
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retarget_modifier_3d.cpp
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Force update RetargetModifier3D's child skeletons on save
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2025-01-12 07:31:05 +09:00 |
retarget_modifier_3d.h
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Force update RetargetModifier3D's child skeletons on save
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2025-01-12 07:31:05 +09:00 |
SCsub
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skeleton_3d.compat.inc
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skeleton_3d.cpp
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Merge pull request #101450 from TokageItLab/reset-anim-skeleton
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2025-01-12 18:07:32 +01:00 |
skeleton_3d.h
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Use thread_local for bones_backup
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2024-12-31 16:32:15 +02:00 |
skeleton_ik_3d.cpp
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skeleton_ik_3d.h
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Style: Apply clang-tidy fixes
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2024-11-04 12:11:06 -06:00 |
skeleton_modifier_3d.cpp
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
skeleton_modifier_3d.h
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
soft_body_3d.compat.inc
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soft_body_3d.cpp
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soft_body_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
spring_bone_collision_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_3d.h
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_capsule_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_capsule_3d.h
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_plane_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_plane_3d.h
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_sphere_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_sphere_3d.h
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_simulator_3d.cpp
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Remove dead variable end_bone_tip_radius from SpringBoneSimulator
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2025-01-21 15:20:48 +09:00 |
spring_bone_simulator_3d.h
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Remove dead variable end_bone_tip_radius from SpringBoneSimulator
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2025-01-21 15:20:48 +09:00 |
sprite_3d.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
sprite_3d.h
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
velocity_tracker_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
velocity_tracker_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
visual_instance_3d.cpp
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Fixed Timestep Interpolation (3D): Fix warning spam
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2025-01-19 11:42:47 +01:00 |
visual_instance_3d.h
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
voxel_gi.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
voxel_gi.h
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Add VoxelGI bake cancelling and progress UI improvement
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2024-11-23 21:12:57 +02:00 |
voxelizer.cpp
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Ensure voxelizer sdf generation considers the correct level
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2025-01-16 13:24:46 -08:00 |
voxelizer.h
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Fix union order to simplify empty initializers
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2025-01-14 19:05:01 -03:00 |
world_environment.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
world_environment.h
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xr_body_modifier_3d.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
xr_body_modifier_3d.h
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xr_face_modifier_3d.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
xr_face_modifier_3d.h
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xr_hand_modifier_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
xr_hand_modifier_3d.h
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xr_nodes.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
xr_nodes.h
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Use SceneStringName in more places
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2024-12-02 14:39:16 +01:00 |