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5472558a98
Co-authored-by: lyuma <xn.lyuma@gmail.com> Co-authored-by: fire <ernest.lee@chibifire.com> Co-authored-by: SaracenOne <SaracenOne@gmail.com>
192 lines
7.2 KiB
C++
192 lines
7.2 KiB
C++
/**************************************************************************/
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/* spring_bone_collision_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "spring_bone_collision_3d.h"
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#include "scene/3d/spring_bone_simulator_3d.h"
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PackedStringArray SpringBoneCollision3D::get_configuration_warnings() const {
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PackedStringArray warnings = Node3D::get_configuration_warnings();
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SpringBoneSimulator3D *parent = Object::cast_to<SpringBoneSimulator3D>(get_parent());
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if (!parent) {
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warnings.push_back(RTR("Parent node should be a SpringBoneSimulator3D node."));
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}
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return warnings;
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}
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void SpringBoneCollision3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "bone_name") {
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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p_property.hint = PROPERTY_HINT_ENUM_SUGGESTION;
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p_property.hint_string = sk->get_concatenated_bone_names();
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} else {
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p_property.hint = PROPERTY_HINT_NONE;
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p_property.hint_string = "";
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}
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} else if (bone < 0 && (p_property.name == "position_offset" || p_property.name == "rotation_offset")) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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Skeleton3D *SpringBoneCollision3D::get_skeleton() const {
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SpringBoneSimulator3D *parent = Object::cast_to<SpringBoneSimulator3D>(get_parent());
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if (!parent) {
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return nullptr;
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}
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return parent->get_skeleton();
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}
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void SpringBoneCollision3D::set_bone_name(const String &p_name) {
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bone_name = p_name;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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set_bone(sk->find_bone(bone_name));
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}
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}
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String SpringBoneCollision3D::get_bone_name() const {
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return bone_name;
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}
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void SpringBoneCollision3D::set_bone(int p_bone) {
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bone = p_bone;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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if (bone <= -1 || bone >= sk->get_bone_count()) {
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WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!");
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bone = -1;
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} else {
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bone_name = sk->get_bone_name(bone);
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}
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}
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notify_property_list_changed();
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}
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int SpringBoneCollision3D::get_bone() const {
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return bone;
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}
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void SpringBoneCollision3D::set_position_offset(const Vector3 &p_offset) {
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if (position_offset == p_offset) {
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return;
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}
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position_offset = p_offset;
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sync_pose();
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#ifdef TOOLS_ENABLED
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update_gizmos();
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#endif // TOOLS_ENABLED
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}
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Vector3 SpringBoneCollision3D::get_position_offset() const {
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return position_offset;
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}
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void SpringBoneCollision3D::set_rotation_offset(const Quaternion &p_offset) {
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if (rotation_offset == p_offset) {
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return;
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}
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rotation_offset = p_offset;
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sync_pose();
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#ifdef TOOLS_ENABLED
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update_gizmos();
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#endif // TOOLS_ENABLED
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}
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Quaternion SpringBoneCollision3D::get_rotation_offset() const {
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return rotation_offset;
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}
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void SpringBoneCollision3D::sync_pose() {
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if (bone >= 0) {
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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Transform3D tr = sk->get_global_transform() * sk->get_bone_global_pose(bone);
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tr.origin += tr.basis.get_rotation_quaternion().xform(position_offset);
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tr.basis *= Basis(rotation_offset);
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set_global_transform(tr);
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}
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}
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}
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Transform3D SpringBoneCollision3D::get_transform_from_skeleton(const Transform3D &p_center) const {
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Transform3D gtr = get_global_transform();
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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Transform3D tr = sk->get_global_transform();
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gtr = tr.affine_inverse() * p_center * gtr;
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}
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return gtr;
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}
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void SpringBoneCollision3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_skeleton"), &SpringBoneCollision3D::get_skeleton);
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ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &SpringBoneCollision3D::set_bone_name);
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ClassDB::bind_method(D_METHOD("get_bone_name"), &SpringBoneCollision3D::get_bone_name);
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ClassDB::bind_method(D_METHOD("set_bone", "bone"), &SpringBoneCollision3D::set_bone);
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ClassDB::bind_method(D_METHOD("get_bone"), &SpringBoneCollision3D::get_bone);
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ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &SpringBoneCollision3D::set_position_offset);
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ClassDB::bind_method(D_METHOD("get_position_offset"), &SpringBoneCollision3D::get_position_offset);
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ClassDB::bind_method(D_METHOD("set_rotation_offset", "offset"), &SpringBoneCollision3D::set_rotation_offset);
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ClassDB::bind_method(D_METHOD("get_rotation_offset"), &SpringBoneCollision3D::get_rotation_offset);
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_bone", "get_bone");
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ADD_GROUP("Offset", "");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position_offset"), "set_position_offset", "get_position_offset");
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ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation_offset"), "set_rotation_offset", "get_rotation_offset");
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}
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Vector3 SpringBoneCollision3D::collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const {
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return _collide(p_center, p_bone_radius, p_bone_length, p_current);
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}
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Vector3 SpringBoneCollision3D::_collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const {
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return Vector3(0, 0, 0);
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}
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#ifdef TOOLS_ENABLED
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void SpringBoneCollision3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_EDITOR_PRE_SAVE: {
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sync_pose();
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} break;
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}
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}
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#endif // TOOLS_ENABLED
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