godot/servers/rendering/storage
David House e6daec9cf8 Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
..
camera_attributes_storage.cpp
camera_attributes_storage.h
compositor_storage.cpp
compositor_storage.h
environment_storage.cpp
environment_storage.h
light_storage.h Fix various typos 2025-01-08 14:47:42 +02:00
material_storage.h Add transparency support for LightmapGI 2024-12-18 19:36:16 +01:00
mesh_storage.cpp Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
mesh_storage.h Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
particles_storage.h Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
render_data.cpp
render_data.h
render_scene_buffers.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
render_scene_buffers.h
render_scene_data.cpp
render_scene_data.h
SCsub
texture_storage.h Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
utilities.cpp
utilities.h
variant_converters.h