godot/servers/rendering
Thaddeus Crews 0d4696b472
Merge pull request #101515 from allenwp/agx-negative-optimizations
Optimize AgX tonemapper's handling of negative values
2025-01-20 10:05:38 -06:00
..
dummy Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
environment
renderer_rd Merge pull request #101515 from allenwp/agx-negative-optimizations 2025-01-20 10:05:38 -06:00
storage Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_cull.cpp Add more property hint ranges for project settings 2024-12-23 18:22:32 +01:00
renderer_canvas_cull.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_compositor.cpp
renderer_compositor.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_cull.cpp Fix regression with shadows when light range is 0 or close 2024-12-28 11:40:54 +01:00
renderer_scene_cull.h Fix various typos 2025-01-08 14:47:42 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp Fix various typos 2025-01-08 14:47:42 +02:00
renderer_scene_render.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_viewport.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_viewport.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_device.compat.inc Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device.cpp Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device.h Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device_binds.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
rendering_device_binds.h Don't toast shader code 2025-01-05 13:19:45 +01:00
rendering_device_commons.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_commons.h Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device_driver.cpp Fix duplicated spec constant on SPIR-V reflection. 2025-01-09 10:27:38 -03:00
rendering_device_driver.h Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device_graph.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
rendering_device_graph.h Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
rendering_light_culler.cpp Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
rendering_server_constants.h
rendering_server_default.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_server_default.h Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_language.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_language.h Fix shader crash when using varyings with non-flat integer type 2024-12-09 12:52:01 +03:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_warnings.cpp
shader_warnings.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00