godot/scene/3d
Hendrik Brucker 054340bb6b Add a supersampling option to LightmapGI
This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com>
2025-01-07 18:44:59 +01:00
..
physics Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension 2024-12-30 08:58:41 -06:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp Add BoneAttachment3D::get_skeleton() method 2024-08-17 09:35:24 +10:00
bone_attachment_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
camera_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
camera_3d.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
cpu_particles_3d.cpp Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr 2025-01-03 00:48:22 +01:00
cpu_particles_3d.h Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
decal.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
decal.h
fog_volume.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
fog_volume.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gpu_particles_3d.cpp Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr 2025-01-03 00:48:22 +01:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
label_3d.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
label_3d.h
light_3d.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
light_3d.h Add shadow_caster_mask to Light3D. 2024-08-12 00:17:11 +01:00
lightmap_gi.cpp Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lightmap_gi.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
look_at_modifier_3d.cpp Merge pull request #99619 from TokageItLab/flippable 2024-11-26 13:04:48 -06:00
look_at_modifier_3d.h Make LookAtModifier3D adopt to bone name method 2024-11-25 15:47:10 +09:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
mesh_instance_3d.h Add option to bake a mesh from animated skeleton pose 2024-09-03 22:16:05 +02:00
multimesh_instance_3d.cpp Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
multimesh_instance_3d.h Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
navigation_agent_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_agent_3d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_link_3d.cpp Add NavigationLink debug direction indicator 2025-01-02 01:07:26 +01:00
navigation_link_3d.h Add NavigationLink function to change navigation map 2024-08-15 22:37:02 +02:00
navigation_obstacle_3d.cpp Improve NavigationObstacle2D debug visuals 2024-12-21 19:53:17 +01:00
navigation_obstacle_3d.h Improve NavigationObstacle2D debug visuals 2024-12-21 19:53:17 +01:00
navigation_region_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_region_3d.h
node_3d.cpp Fix looking at with 180 degree arc 2025-01-02 15:47:01 +09:00
node_3d.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
occluder_instance_3d.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
occluder_instance_3d.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
path_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
path_3d.h Do not defer PathFollow3D transform updates 2024-09-10 10:35:48 +02:00
physical_bone_simulator_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
physical_bone_simulator_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
reflection_probe.cpp ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
reflection_probe.h ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
remote_transform_3d.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
remote_transform_3d.h
retarget_modifier_3d.cpp Make transform elements BitField in RetargetModifier 2024-12-28 07:19:48 +09:00
retarget_modifier_3d.h Make transform elements BitField in RetargetModifier 2024-12-28 07:19:48 +09:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skeleton_3d.compat.inc
skeleton_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
skeleton_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
skeleton_ik_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
skeleton_ik_3d.h Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
skeleton_modifier_3d.cpp Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
skeleton_modifier_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
soft_body_3d.compat.inc Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
soft_body_3d.cpp Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
soft_body_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sprite_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
sprite_3d.h Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
velocity_tracker_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_instance_3d.cpp Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
visual_instance_3d.h Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
voxel_gi.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
voxel_gi.h Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
voxelizer.cpp Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
voxelizer.h Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
world_environment.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
world_environment.h
xr_body_modifier_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_body_modifier_3d.h
xr_face_modifier_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_face_modifier_3d.h
xr_hand_modifier_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
xr_hand_modifier_3d.h Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled. 2024-09-05 00:14:55 -04:00
xr_nodes.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_nodes.h Use SceneStringName in more places 2024-12-02 14:39:16 +01:00