mirror of
https://github.com/godotengine/godot.git
synced 2025-01-22 18:43:29 -05:00
054340bb6b
This provides increased lightmap quality with less noise, smoother shadows and better small-scale shadow detail. The downside is that this significantly increases bake times and memory usage while baking lightmaps, so this option is disabled by default. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com> |
||
---|---|---|
.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_list_helper.cpp | ||
property_list_helper.h | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.h | ||
SCsub |