godot/scene
Hendrik Brucker 054340bb6b Add a supersampling option to LightmapGI
This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com>
2025-01-07 18:44:59 +01:00
..
2d Add NavigationLink debug direction indicator 2025-01-02 01:07:26 +01:00
3d Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
animation Merge pull request #100735 from tvenclovas96/tween_ignore_time_scale 2024-12-30 08:58:25 -06:00
audio
debugger Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
gui Merge pull request #101005 from Sauermann/fix-graph-node-crash 2025-01-03 00:50:02 +01:00
main Merge pull request #98554 from Calinou/add-property-hint-ranges 2025-01-03 00:47:59 +01:00
resources Merge pull request #94616 from Chaosus/vs_fix_vec4_constant 2025-01-03 02:01:09 +01:00
theme
property_list_helper.cpp
property_list_helper.h
property_utils.cpp
property_utils.h
register_scene_types.cpp
register_scene_types.h
scene_string_names.h
SCsub