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Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case). |
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.. | ||
callable_method_pointer.cpp | ||
callable_method_pointer.h | ||
class_db.cpp | ||
class_db.h | ||
make_virtuals.py | ||
message_queue.cpp | ||
message_queue.h | ||
method_bind.cpp | ||
method_bind.h | ||
object.compat.inc | ||
object.cpp | ||
object.h | ||
object_id.h | ||
ref_counted.cpp | ||
ref_counted.h | ||
script_instance.cpp | ||
script_instance.h | ||
script_language.cpp | ||
script_language.h | ||
script_language_extension.cpp | ||
script_language_extension.h | ||
SCsub | ||
undo_redo.cpp | ||
undo_redo.h | ||
worker_thread_pool.cpp | ||
worker_thread_pool.h |