godot/core/object
RedMser 2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Fix compilation errors when DISABLE_DEPRECATED is defined 2024-02-28 05:09:29 -08:00
class_db.h
make_virtuals.py
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h GDExtension: Fix calling ancestor methods on runtime classes 2024-02-26 10:23:23 -06:00
object.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
object.cpp Merge pull request #86743 from Mickeon/autocompletion-optimise-object 2024-03-01 14:56:06 +01:00
object.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
object_id.h
ref_counted.cpp
ref_counted.h
script_instance.cpp
script_instance.h Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
script_language.cpp Allow configuring the script filename casing rule 2024-03-05 09:43:29 +01:00
script_language.h Allow configuring the script filename casing rule 2024-03-05 09:43:29 +01:00
script_language_extension.cpp Allow configuring the script filename casing rule 2024-03-05 09:43:29 +01:00
script_language_extension.h Allow configuring the script filename casing rule 2024-03-05 09:43:29 +01:00
SCsub
undo_redo.cpp
undo_redo.h
worker_thread_pool.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
worker_thread_pool.h