godot/scene/resources/SCsub
Rémi Verschelde ff83fdcdd7
Pre-commit: Fix applying ruff to SCsub files
Also ignore iOS template dummy.h file for header guards check.

Update ruff to 0.8.4 while at it.
2024-12-28 10:19:46 +01:00

35 lines
767 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
# Thirdparty code
thirdparty_obj = []
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
"mikktspace.c",
"qoa.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.scene_sources += thirdparty_obj
# Godot source files
scene_obj = []
env.add_source_files(scene_obj, "*.cpp")
env.scene_sources += scene_obj
# Needed to force rebuilding the scene files when the thirdparty code is updated.
env.Depends(scene_obj, thirdparty_obj)
SConscript("2d/SCsub")
if not env["disable_3d"]:
SConscript("3d/SCsub")