ladybird/Servers/WindowServer/WSWindow.h

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C
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#pragma once
#include <SharedGraphics/Rect.h>
#include <SharedGraphics/GraphicsBitmap.h>
#include <AK/AKString.h>
#include <AK/InlineLinkedList.h>
#include "WSMessageReceiver.h"
#include <WindowServer/WSWindowType.h>
class WSClientConnection;
class WSMenu;
class WSWindow final : public WSMessageReceiver, public InlineLinkedListNode<WSWindow> {
public:
WSWindow(WSClientConnection&, int window_id, bool modal);
WSWindow(WSMessageReceiver&, WSWindowType);
virtual ~WSWindow() override;
bool is_blocked_by_modal_window() const;
WSClientConnection* client() { return m_client; }
const WSClientConnection* client() const { return m_client; }
WSWindowType type() const { return m_type; }
int window_id() const { return m_window_id; }
String title() const { return m_title; }
void set_title(String&&);
float opacity() const { return m_opacity; }
void set_opacity(float opacity) { m_opacity = opacity; }
int x() const { return m_rect.x(); }
int y() const { return m_rect.y(); }
int width() const { return m_rect.width(); }
int height() const { return m_rect.height(); }
bool is_active() const;
bool is_visible() const { return m_visible; }
void set_visible(bool);
bool is_modal() const { return m_modal; }
bool is_resizable() const { return m_resizable; }
void set_resizable(bool);
Rect rect() const { return m_rect; }
void set_rect(const Rect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
void set_rect_without_repaint(const Rect& rect) { m_rect = rect; }
void set_rect_from_window_manager_resize(const Rect&);
void move_to(const Point& position) { set_rect({ position, size() }); }
void move_to(int x, int y) { move_to({ x, y }); }
Point position() const { return m_rect.location(); }
void set_position(const Point& position) { set_rect({ position.x(), position.y(), width(), height() }); }
void set_position_without_repaint(const Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
Size size() const { return m_rect.size(); }
void invalidate();
virtual void on_message(WSMessage&) override;
GraphicsBitmap* backing_store() { return m_backing_store.ptr(); }
void set_backing_store(RetainPtr<GraphicsBitmap>&& backing_store)
{
m_last_backing_store = move(m_backing_store);
m_backing_store = move(backing_store);
}
void swap_backing_stores()
{
swap(m_backing_store, m_last_backing_store);
}
GraphicsBitmap* last_backing_store() { return m_last_backing_store.ptr(); }
void set_global_cursor_tracking_enabled(bool);
bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled; }
bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; }
void set_last_lazy_resize_rect(const Rect& rect) { m_last_lazy_resize_rect = rect; }
Rect last_lazy_resize_rect() const { return m_last_lazy_resize_rect; }
bool has_painted_since_last_resize() const { return m_has_painted_since_last_resize; }
void set_has_painted_since_last_resize(bool b) { m_has_painted_since_last_resize = b; }
Size size_increment() const { return m_size_increment; }
void set_size_increment(const Size& increment) { m_size_increment = increment; }
Size base_size() const { return m_base_size; }
void set_base_size(const Size& size) { m_base_size = size; }
const GraphicsBitmap& icon() const { return *m_icon; }
void set_icon(Retained<GraphicsBitmap>&& icon) { m_icon = move(icon); }
// For InlineLinkedList.
// FIXME: Maybe make a ListHashSet and then WSWindowManager can just use that.
WSWindow* m_next { nullptr };
WSWindow* m_prev { nullptr };
private:
WSClientConnection* m_client { nullptr };
WSMessageReceiver* m_internal_owner { nullptr };
String m_title;
Rect m_rect;
WSWindowType m_type { WSWindowType::Normal };
bool m_global_cursor_tracking_enabled { false };
bool m_visible { true };
bool m_has_alpha_channel { false };
bool m_has_painted_since_last_resize { false };
bool m_modal { false };
bool m_resizable { false };
RetainPtr<GraphicsBitmap> m_backing_store;
RetainPtr<GraphicsBitmap> m_last_backing_store;
int m_window_id { -1 };
float m_opacity { 1 };
Rect m_last_lazy_resize_rect;
Size m_size_increment;
Size m_base_size;
Retained<GraphicsBitmap> m_icon;
};