If a hook triggers the deletion of the GUI::Button, we would be unable
to proceed in a well-defined manner here, so let's protect ourselves.
This probably needs to be done in a whole lot of places, since GUI
widgets are just ref-counted Core::Objects and running arbitrary code
can mean that they get deleted.
Let's start moving away from using raw strings for CSS identifiers.
The idea here is to use IdentifierStyleValue with a CSS::ValueID inside
for all CSS identifier values.
Parse out the font-family, font-size and font-weight values from CSS
and use them to perform a kinda-best-effort lookup against the system
font library.
We also now handle standard font names like "sans-serif", "monospace"
and others.
Now that documents are attached to their frame *before* parsing, we can
create the content frame of <iframe> elements right away, instead of
waiting for the host frame attachment.
Fixes#4408.
This patch adds a second style dirty bit that tracks whether a DOM node
has one or more children with dirty style. This allows the style update
to skip over entire subtrees where all nodes are clean.
Undefined length values can default to auto in all length boxes and
we'll get the values we need. This saves us from having to deal with
undefined lengths later on in layout.
At some point we should break the style application process into
a few more formal steps, but this at least simplifies some things.
Now that we attach the document to the frame before parsing, we have
to make sure we set the encoding on the document before parsing, or
things may not turn out well.
Instead of asserting when you call TextCoded::decoder_for() with a
non-standard encoding name, let's be nice and see if we can't find a
decoder for the standardized version of the encoding name.
FrameLoader now begins by constructing a DOM::Document, and then builds
a document tree inside it based on the MIME type. For text/html we pass
control to the HTMLDocumentParser as before.
This gives us access to things like window.alert() during parsing.
Fixes#3973.
After you mark a node as needing new style, there's no situation in
which we don't want a style update to happen, so just take care of
scheduling it automatically.
Almost everyone using this API actually wanted String instead of a
ByteBuffer anyway, and there were a bunch of slightly different ways
clients would convert to String.
Let's just cut out all the confusion and make it return String. :^)
Instead of TextEditor knowing about the ComboBox button on the right
hand side, we now make ComboBox inherit from GUI::Frame, and make the
inner text editor widget frameless.
This allows us to place the button ourselves inside ComboBox without
any frame artifacts, and TextEditor no longer needs to keep track of
the geometry of that button.
Instead of storing them as CSS::Lengths, we now store the resolved
values for margin/padding/border/offset top/right/bottom/left with
each Layout::NodeWithStyleAndBoxModelMetrics.
This simplifies a lot of code since it's no longer necessary to
resolve values before using them.
pthread implementations generally return errors as a positive non-zero
value. Our kernel generally returns errors as negative values. If we
receive a negative value from a system call, turn it into a positive
return value to relay the error appropriately.
Also, fix the tt test utility to not rely on errno, as the pthread
library does not use errno.
This patchset fixes:
- Some parts of the path being skipped and not drawn (often horizontal)
- The filled shape moving around on an int grid depending on the winding
number
- Winding number mess-up with four-way intersections
Just bail when encountering some unexpected character. This makes it
much more tolerable to type a stylesheet into TextEditor with live
HTML preview enabled.
This is definitely not 100% correct but I tried implementing the basic
algorithms described in CSS 2.2. It's good enough to render the penguin
on @linusg's homepage at the right size. :^)
Replaced elements are now laid out by the current formatting context.
Since the logic is almost identical in BFC and IFC, it's implemented
by static helpers in FormattingContext.
The focus_dependent_delete_action that sits in the file manager's
toolbar would always remain enabled, even if nothing was selected,
activating it if nothing was selected would then crash the application.
The action is now correctly enabled/disabled, but due to the way
selection works in TreeViews, something is always selected, what really
matters is if the TreeView has something selected, and it has focus.
As it currently stands, there is no way to know when the TreeView's
is_focused status changes. In order for this to work I added a callback
to the Widget class which fires when a widget receives or looses focus.
In that callback, the focus_dependent_delete_action's enabled value is
recalculated.
This patch allows the user to load games using PGN files. The parsing
is not complete and has a bunch of work left to be done, but it's
okay for our use case here. It can load all of the games our PGN
exporter can save. As the Chess program impoves so can the PGN parser.
You can now copy the board state as Forsyth-Edwards Notation. You can
then paste this into other chess programs/games, or into ours when
it gets implemented.
From the Web IDL spec: https://heycam.github.io/webidl/#idl-undefined
[...]
undefined constant values in IDL are represented with the `undefined`
token.
[...]
Note: This value was previously spelled `void`, and more limited in how
it was allowed to be used.