We were rejecting perfectly valid z-index values like '1000' since we
were passing all CSS values through the length parser and unit-less
lengths are not valid in this context.
It's yet another hack for the ad-hoc CSS parser (its days are numbered)
but this makes the top header links on google.com actually work. :^)
Calling Frame::set_size() already triggered a relayout, so calling
layout() again right after meant we did all the work one more time.
Not being dumb like this makes resizing significantly smoother. :^)
Layout was using an outdated viewport rect that we set *after* doing
a layout due to resize. That meant that layout-in-response-to-resize
was always lagging behind the current size of the view.
The root of this problem was how Frame kept both a viewport rect
(with both scroll offset and size) and a frame size. To fix this,
only store the viewport scroll offset, and always use the frame size.
This way they can't get out of sync and the problem goes away. :^)
Fixes#4250.
This is how the spec describes it, and it allows sharing data between
multiple typed arrays.
Typed arrays now support constructing from an existing ArrayBuffer,
and has been prepared for constructing from another typed array or
iterator as well.
We should pay more attention to using the well-defined abstract
operations from the spec rather than making up our own, often slightly
different rules. This is another step in that direction.
We have multiple array types now, so ArrayInvalidLength has been
replaced with a generic InvalidLength.
Also fixes a small issue in the Array constructor, it should throw
RangeError for invalid lengths, not TypeError.
Previously, in the case of RLE4, parsing took suspiciously long.
What happened was that 'pixel_count' was 255, and 'i' was incremented
by *two* in each iteration, so the for-loop continued until the
entire output buffer was full, and then rejected the RLE data
as bogus.
This little diff allows pixel_count to reach 256, be greater than
pixel_count, and thus terminate the loop in the intended way.
The Audio::Loader class is able to load different types of audio files
by using a generic plugin interface for all file formats. Every new
loader will have to derive from Audio::LoaderPlugin to provide a common
API.
This makes it easy to add support for more audio file formats in the future.
We need to call waitpid until no more waitable children are available.
This is necessary because SIGCHLD signals may coalesce into one when
multiple children terminate almost simultaneously.
Also, switch to EventLoop's asynchronous signal handling mechanism,
which allows more complex operations in the signal handler.
- Calling without 'new' is an error
- If the first argument is an object, we need a separate code path to
initialize from TypedArray, ArrayBuffer, Iterable or Array-like
object (marked TODO for now)
- Don't insert values into array if more than one argument is present
(that's not part of the spec)
The current implementation is not entirely correct yet. Two classes have
been added:
- TypedArrayConstructor, which the various typed array constructors now
inherit from. Calling or constructing this class (from JS, that is)
directly is not possible, we might want to move this abstract class
functionality to NativeFunction at a later point.
- TypedArrayPrototype, which the various typed array prototypes now have
as their own prototype. This will be the place where most of the
functionality is being shared.
Relevant parts from the spec:
22.2.1 The %TypedArray% Intrinsic Object
The %TypedArray% intrinsic object:
- is a constructor function object that all of the TypedArray
constructor objects inherit from.
- along with its corresponding prototype object, provides common
properties that are inherited by all TypedArray constructors and their
instances.
22.2.2 Properties of the %TypedArray% Intrinsic Object
The %TypedArray% intrinsic object:
- has a [[Prototype]] internal slot whose value is %Function.prototype%.
22.2.2.3 %TypedArray%.prototype
The initial value of %TypedArray%.prototype is the %TypedArray%
prototype object.
22.2.6 Properties of the TypedArray Constructors
Each TypedArray constructor:
- has a [[Prototype]] internal slot whose value is %TypedArray%.
22.2.6.2 TypedArray.prototype
The initial value of TypedArray.prototype is the corresponding
TypedArray prototype intrinsic object (22.2.7).
22.2.7 Properties of the TypedArray Prototype Objects
Each TypedArray prototype object:
- has a [[Prototype]] internal slot whose value is %TypedArray.prototype%.
22.2.7.2 TypedArray.prototype.constructor
The initial value of a TypedArray.prototype.constructor is the
corresponding %TypedArray% intrinsic object.
- OSv2 DIBs were not checked at all
- Regular Info DIBs had the compression checked after applying a 0xFF mask,
which let many invalid compression values pass.
- There may still be a separate latent bug that causes mask_sizes and mask_shifts to be empty.
This patch adds six of the standard type arrays and tries to share as
much code as possible:
- Uint8Array
- Uint16Array
- Uint32Array
- Int8Array
- Int16Array
- Int32Array
Note that we're taking a shortcut here and returning the elements as an
Array instead of HTMLCollection. One day we'll have to bite the bullet
and deal with HTMLCollection, but not today.
Note that this is the old CSS2 syntax, we don't support the CSS3 syntax
just yet. Also we don't actually implement the pseudo-elements, this is
really just to make the selectors distinct from the same ones without
these pseudo-elements.
This should catch more malformed ELF files earlier than simply
checking the ELF header alone. Also change the API of
validate_program_headers to take the interpreter_path by pointer. This
makes it less awkward to call when we don't care about the interpreter,
and just want the validation.
Proxy is an "exotic object" and doesn't have its own prototype. Use the
regular object prototype instead, but most stuff is happening on the
target object anyway. :^)
This makes the Scheduler a lot leaner by not having to evaluate
block conditions every time it is invoked. Instead evaluate them as
the states change, and unblock threads at that point.
This also implements some more waitid/waitpid/wait features and
behavior. For example, WUNTRACED and WNOWAIT are now supported. And
wait will now not return EINTR when SIGCHLD is delivered at the
same time.