Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
Error::from_string_literal now takes direct char const*s, while
Error::from_string_view does what Error::from_string_literal used to do:
taking StringViews. This change will remove the need to insert `sv`
after error strings when returning string literal errors once
StringView(char const*) is removed.
No functional changes.
This commit moves the length calculations out to be directly on the
StringView users. This is an important step towards the goal of removing
StringView(char const*), as it moves the responsibility of calculating
the size of the string to the user of the StringView (which will prevent
naive uses causing OOB access).
These convenience templates allow the following to be written as before:
TRY(Core::System::pledge("promises..."));
TRY(Core::System::pledge("promises...", "execpromises..."));
TRY(Core::System::unveil("path", "permissions"));
TRY(Core::System::unveil(nullptr, nullptr));
Other uses must now append sv to any literal string passed to pledge and
unveil.
These were accidental (or leftover) uses of String::characters() to
construct StringViews through its StringView(char const*) constructor.
Since this constructor is due to be removed, this will no longer work.
Plus this prevents strlen from being run on these strings unnecessarily.
StringView was used where possible. Some utilities still use libc
functions which expect null-terminated strings, so String objects were
used there instead.
These are mostly minor mistakes I've encountered while working on the
removal of StringView(char const*). The usage of builder.put_string over
Format<FormatString>::format is preferrable as it will avoid the
indirection altogether when there's no formatting to be done. Similarly,
there is no need to do format(builder, "{}", number) when
builder.put_u64(number) works equally well.
Additionally a few Strings where only constant strings were used are
replaced with StringViews.
This makes the assumption that we never pass a stack-allocated char
array to CheckedFormatString arguments (dbgln, outln, warnln). This
assumption seems to hold true for the current state of Serenity code, at
least. :^)
We never supported VGA framebuffers and that folder was a big misleading
part of the graphics subsystem.
We do support bare-bones VGA text console (80x25), but that only happens
to be supported because we can't be 100% sure we can always initialize
framebuffer so in the worst scenario we default to plain old VGA console
so the user can still use its own machine.
Therefore, the only remaining parts of VGA is in the GraphicsManagement
code to help driving the VGA text console if needed.
When calculating e.g the min-content height of some box, we would only
set its containing block's height to 0 in the temporary formatting
state. The containing block width was not touched at all.
This patch aims to do a bit better by resolving indefinite containing
block sizes to INFINITY before performing intrinsic sizing. We should
probably also find a way to resolve definite containing block sizes,
but I'll leave that for our future selves.
Before this patch, we were justifying based on the content box only,
which led to misalignments along the main axis when items had non-zero
padding, borders or margins.
Due to some yet-to-be-found bug(s) in intrinsic sizing, we can sometimes
end up deciding that some box has a non-finite intrinsic size.
This will create unpleasant results, and may lead to some layout
algorithms looping infinitely, so this patch adds a safeguard where
we simply turn non-finite intrinsic sizes into zero (and complain a
little bit in the debug log.)
I'm not 100% sure this is on-spec, but it seems to me that flex items
that have a specified non-auto cross size should honor that value in
its min-content and max-contribution.
When sizing the flex container under a min-content or a max-content
constraint, flex items with a used flex basis of "content" should be
sized under the same constraint.
Instead, put them in a Vector<OwnPtr<NodeState>>. Each layout node
has a unique index into the vector. It's a simple serial ID assigned
during layout tree construction. Every new layout restarts the sequence
at 0 for the next ICB.
This is a huge layout speed improvement on all content.