This will restrict 3DFileViewer's access to the file system.
3DFileViewer loads a texture based on the path of the model loaded, this
will request access to the texture file before loading.
The existing behaviour is that filename_textbox is cleared if a node of
the wrong type is selected. Here we reflect that state update in the
state of the ok_button.
This change helps the user to avoid confirming (and seeing an alert) if
they press "Open" after clicking on an invalid node.
Call HTML::EventLoop::spin_until() from the HTML parser when deciding
whether we can run a script yet.
Note that spin_until() actually doesn't do any work yet.
This will be used by the HTML parser to determine whether it's okay to
start running a script.
Note that we don't actually count the script-blocking style sheets yet.
This patch only adds a the checking mechanism for the parser.
We already have a base class for frame elements that we call
BrowsingContextContainer. This patch makes BrowsingContext::container()
actually return one of those.
This makes us match the spec names, and also solves a FIXME about having
a shared base for <frame> and <iframe>. (We already had the shared base,
but the pointer we had there wasn't tightly typed enough.)
This roughly models the "queue an element task" algorithm from the spec.
For safety, this captures a strong reference to the element, and then
bundles that with a callback into a HTML::Task (that we then queue up.)
Since we can't simply give HTML::EventLoop control of the whole program,
we have to integrate with Core::EventLoop.
We do this by having a single-shot 0ms Core::Timer that we start when
a task is added to the queue, and restart after processing the queue and
there are still tasks in the queue.
This patch attaches a HTML::EventLoop to the main thread JS::VM used
for JavaScript bindings in the web engine.
The goal here is to model the various task scheduling mechanisms of the
HTML specification.
This is especially helpful where we already pass StringView literals
and only compare them with others, e.g. overflow and largest/smallest
unit, in which case there's no need to actually allocate a string.
When I play Pong, I don't really pay attention to whether my mouse is in
the Pong window. That means that sometimes, annoyingly, the window loses
my mouse, and I lose control of the paddle. Gasp! D:
This commit teaches Pong the wonders of global mouse tracking, thus
enabling the player to focus solely on the game.
Previously, LibUnicode would store the values of a keyword as a Vector.
For example, the locale "en-u-ca-abc-def" would have its keyword "ca"
stored as {"abc, "def"}. Then, canonicalization would occur on each of
the elements in that Vector.
This is incorrect because, for example, the keyword value "true" should
only be dropped if that is the entire value. That is, the canonical form
of "en-u-kb-true" is "en-u-kb", but "en-u-kb-abc-true" does not change
for canonicalization. However, we would canonicalize that locale as
"en-u-kb-abc".
LibUnicode has to hard-code some aliases because the related data is not
available in the JSON export of CLDR. Turns out there is a ticket to add
this data in an upcoming CLDR release. Add a link to that ticket for
reference.