Commit graph

5 commits

Author SHA1 Message Date
Andreas Kling
7126a42d4d Kernel: Use a WaitQueue in the SoundBlaster 16 driver
Instead of waking up to check for IRQ's regularly, use a WaitQueue and
wake it up in the IRQ handler.
2019-12-01 12:57:35 +01:00
Andreas Kling
1b2ef8582c Kernel: Make File's can_read/can_write take a const FileDescription&
Asking a File if we could possibly read or write it will never mutate
the asking FileDescription&, so it should be const.
2019-11-04 14:03:14 +01:00
Andreas Kling
b2e502e533 Kernel: Add Thread::block_until(Condition).
Replace the class-based snooze alarm mechanism with a per-thread callback.
This makes it easy to block the current thread on an arbitrary condition:

    void SomeDevice::wait_for_irq() {
        m_interrupted = false;
        current->block_until([this] { return m_interrupted; });
    }
    void SomeDevice::handle_irq() {
        m_interrupted = true;
    }

Use this in the SB16 driver, and in NetworkTask :^)
2019-07-14 14:54:54 +02:00
Andreas Kling
dcfa93e71f SB16: Use a snooze alarm to block the current thread while playing. 2019-07-13 20:15:17 +02:00
Robin Burchell
6c4024c04a Kernel: First cut of a sb16 driver
Also add an AudioServer that (right now) doesn't do much.
It tries to open, parse, and play a wav file. In the future, it can do more.

My general thinking here here is that /dev/audio will be "owned" by AudioServer,
and we'll do mixing in software before passing buffers off to the kernel
to play, but we have to start somewhere.
2019-07-13 08:00:24 +02:00