Certain C Libraries have (unfortunately) included strings.h as a
part of string.h, which violates the POSIX spec for that specific
header. Some applications rely on this being the case, so let's
include it in our string.h
This allows specifying which directory to extract to or create
from.
I would have used the *at variants of the functions, but some
weren't implemented yet.
This is another major milestone on our journey towards removing global
VM exception state :^)
Does pretty much exactly what it says on the tin: updating
ASTNode::execute() to return a Completion instead of a plain value. This
will *also* allow us to eventually remove the non-standard unwinding
mechanism and purely rely on the various completion types.
In the end this is a nicer API than having separate has_{value,target}()
and having to check those first, and then making another Optional from
the unwrapped value:
completion.has_value() ? completion.value() : Optional<Value> {}
// ^^^^^^^^^^^^^^^^^^
// Implicit creation of non-empty Optional<Value>
This way we need to unwrap the optional ourselves, but can easily pass
it to something else as well.
This is in anticipation of the AST using completions :^)
When selecting a cell in the spreadsheet that was added
automatically as per the InfinitelyScrollableTableView
implementation, the background color is now filled correctly.
Previously, when navigating horizontally in a spreadsheet, after
a certain point the cells would not have the same background fill
color as the user would have experienced in the previous column
ranges (A-Z).
Previously we would create a temporary progress window to show a
progressbar while the coredump is processed. Since we're only waiting
on backtraces and CPU register states, we can move the progressbar
into the main window and show everything else immediately while the
slow parts are generated in a BackgroundAction.
Previously, one could put '\b' in a keymap, but in non-Terminal
applications, it would just insert a literal '\b' character instead of
behaving like backspace. This patch modifes
`visible_code_point_to_key_code` to include backspace, as well as
renaming it to `code_point_to_key_code` since '\b' is not a visible
character. Additionally, `KeyboardDevice::key_state_changed` has been
rearranged to apply the user's keymap before checking for things like
caps lock.
On account of row and column headers, when a user navigates to
a cell (for example in the spreadsheet application) that is
outside of the view, the cell is not properly aligned and so
is partially cut-off. This fix takes into account the row and
column headers when calculating the Rect to pass to the
scroll_into_view function.
ECMA-402 now supports short-offset, long-offset, short-generic, and
long-generic time zone name formatting. For example, in the en-US locale
the America/Eastern time zone would be formatted as:
short-offset: GMT-5
long-offset: GMT-05:00
short-generic: ET
long-generic: Eastern Time
We currently only support the UTC time zone, however. Therefore, this
very minimal implementation does not consider GMT offset or generic
display names. Instead, the CLDR defines specific strings for UTC.
This property tells CMake that if a library is missing a SONAME field,
the link editor(s) we use will insert the full path to the library into
the binary. This is the behaivor of GNU ld compatible linkers, so let's
avoid that possiblity by telling CMake that it really doesn't want to
let the linker embed the full path to the lib. This is especially
important when cross-compiling things for ports and such, as the full
path to the lib will have absolutely nothing to do with the runtime path
By setting CMAKE_MODULE_PATH in the LLVM initial cache scripts, we can
make the "SerenityOS" CMAKE_SYSTEM_NAME usable in the builds of
compiler-rt, libunwind, libcxxabi and libcxx.
This simplifies some toolchain patches and brings the cross-compiler
patches closer to the Port's patches, and closer to something
upstreamable.
The function `KString::must_create()` can only be enforced
during early boot (that is, when `g_in_early_boot` is true), hence
the use of this function during runtime causes a `VERIFY` to assert,
leading to a Kernel Panic.
We should instead use `TRY()` along with `try_create()` to prevent
this from crashing whenever a USB device is inserted into the system,
and we don't have enough memory to allocate the device's KString.
Spider was only updating the new bounding box area after drawing cards
from the deck - leaving behind a sliver of the old deck.
This was a regression, as the game previously used the old bounding
box, introduced by GH-11153.
Since NVME devices end with a digit that indicates the node index we
cannot simply append a partition index. Instead, there will be a "p"
character as separator, e.g. /dev/nvme0n1p3 for the 3rd partition.
So, if the early device name ends in a digit we need to add this
separater before matching for the partition index.
If the partition index is omitted (as is the default) the root file
system is on a disk without any partition table (e.g. using QEMU).
This enables booting from the correct partition on an NVMe drive by
setting the command line variable root to e.g. root=/dev/nvme0n1p1
Previously, SoundPlayer would read and enqueue samples in the GUI loop
(through a Timer). Apart from general problems with doing audio on the
GUI thread, this is particularly bad as the audio would lag or drop out
when the GUI lags (e.g. window resizes and moves, changing the
visualizer). As Piano does, now SoundPlayer enqueues more audio once the
audio server signals that a buffer has finished playing. The GUI-
dependent decoding is still kept as a "backup" and to start the entire
cycle, but it's not solely depended on. A queue of buffer IDs is used to
keep track of playing buffers and how many there are. The buffer
overhead, i.e. how many buffers "too many" currently exist, is currently
set to its absolute minimum of 2.
Previously, FlacLoader would read the data for each frame into a
separate vector, which are then combined via extend() in the end. This
incurs an avoidable copy per frame. By having the next_frame() function
write into a given Span, there's only one vector allocated per call to
get_more_samples().
This increases performance by at least 100% realtime, as measured by
abench, from about 1200%-1300% to (usually) 1400% on complex test files.
It also needs to be able to take what the spec calls 'empty', which is
an Optional<Value> in this case (*not* an empty JS::Value). The common
use case is updating a completion with another completion, that may also
have an empty [[Value]] slot.