We were previously crashing when invoking 'scroll to the fragment' on
such documents as it was unable to find the active document. This is
as a result of our AD-HOC implementation not setting up the document
fully to mark it is active before running the parser.
Fixes a crash on https://tweakers.net.
This is sub-optimal but let's rebuild the whole tree for now, since this
case gets quite complicated and there are more valuable things to chase
after first.
Thanks to Gingeh for the reduced test case!
This updates our local ICU overlay port to use ICU 76.1. This includes
Unicode 16 and CLDR 46.
Upstream vcpkg is not able to supply versions past 74 yet due to various
dependency issues, but we are able to use this version ourselves. The
overlay port now includes a patch to revert ICU's dependence on autoconf
2.72 for now, as this version is not yet available on all systems.
All of the test changes were cross-referenced with Firefox to ensure
correctness.
In ICU 76, the default was changed from "arab" to "latn". See:
c149724509
The whole point of these tests was to use a non-Latin numbering system.
This patch ensures that is the case to make following patches easier to
grok.
This separates the StringBuilder constructor into 2 constructors. This
essentially allows forming code of the following pattern:
StringBuilder foo() { return {}; }
Otherwise, we would get the following compiler error:
chosen constructor is explicit in copy-initialization
Due to the explicitness of the StringBuilder constructor.
This is required for an upcoming update to ICU 76, where we use our
StringBuilder in templated ICU code.
These common cases now cause us to invalidate the layout tree starting
at the relevant parent node instead of invalidating the entire tree.
- DOM node insertion
- DOM node removal
- innerHTML setter
- textContent setter
This makes a lot of dynamic content much faster. For example, demos
on shadertoy.com go from ~18 fps to ~28 fps on my machine.
DOM nodes now have two additional flags:
- Needs layout tree update
- Child needs layout tree update
These work similarly to the needs-style-update flags, but instead signal
the need to rebuild the corresponding part of the layout tree.
When a specific DOM node needs a layout tree update, we try to create
a new subtree starting at that node, and then replace the subtree in the
old layout tree with the newly created subtree.
This required some refactoring in TreeBuilder so that we can skip over
entire subtrees during a tree update.
Note that no partial updates happen yet (as of this commit) since we
always invalidate the full layout tree still. That will change in the
next commit.
Instead just update the existing wrapper with computed values from the
table box, to insure that upside-down "inheritance" works as expected.
This allows table fixup to run on partially updated layout trees without
adding a new layer of unnecessary wrappers every time.
While PendingPullIntos are typically visted by their controller there
were some cases that we were removing those references from the
controller and storing them in a SinglyLinkedList on the stack which
is not safe.
Instead, make PendingPullInto a GC::Cell type, which also allows us
to remove an awkward copy of the struct where the underlying reference
was previously being destroyed.
While we don't yet have a working `using` implementation with our byte
code, we can still keep our DisposableStack implementation up to date.
The changes brought in here are all editorial, and set us up to start
an AsyncDisposableStack implementation.
Previously it only deoptimized the parent scope if the current scope
contains direct eval, which is incorrect because code ran in direct
eval mode has access to the entire scope chain it was executed in.
The fix is to also propagate direct eval's presence if the current
scope is marked as being screwed by direct eval.
This fixes Google's botguard failing to complete on Google sign in, as
it tried to access local variables outside of a direct parent function
with eval, causing it throw "unhandled" exceptions. Unhandled is in
quotes because their bytecode VM _technically_ caught it, but it was
considered an unhandled exception. This was determined by removing get
optimizations and then adding debug output for every get operation.
Using this, I noticed that for these errors, it would access the
'message' and 'stack' properties. This is because their error handler
function noticed this was not a synthesised error, which is never
expected to happen. That was determined by using Chrome Devtools 'pause
on handled exception' feature, and noticing it never threw a '[var] is
not defined' exception, but only synthesized error objects which
contained a sentinel value to let it know it was synthesized.
I added debug output to eval to print out what was being eval'd because
it makes heavy use of eval. This revealed that the exceptions only came
from eval.
I then dumped every generated executable and noticed the variables it
was trying to access were generated as local variables in the top
scope. This led to checking what makes a variable considered local or
not, which then lead to this block of code in ~ScopePusher that
propagates eval presence only to the immediate parent scope. This
variable directly controls whether to create all variables properly
with variable environments and bindings or allow them to be stored as
local registers tied to that function's executable.
Since this now lets botguard run to completion, it no longer considers
us to be an insecure/potential bot browser when signing in, now
allowing us to be able to sign in to Google.
The spec never mentions the possibility for the `hash` member of
`RsaHashedKeyAlgorithm` to be a string, it should be a `KeyAlgorithm`
object containing a `name` string member.
Spec: https://w3c.github.io/webcrypto/#dfn-RsaHashedKeyAlgorithm
If some state has already been tried, skip over it as it would never
lead to a match regardless.
This fixes performance/memory issues in cases like
/(a+)+b/.exec("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa")
or
/(a|a?)+b/...
Fixes#2622.
Same again, although rotation is more complicated: `rotate`
is "equivalent to" multiple different transform function depending on
its arguments. So we can parse as one of those instead of the full
`rotate3d()`, but then need to handle this when serializing.
The only ways this varies from the `scale()` function is with parsing
and serialization. Parsing stays separate, and serialization is done by
telling `TransformationStyleValue` which property it is, and overriding
its normal `to_string()` code for properties other than `transform`.
https://webaudio.github.io/web-audio-api/#AnalyserNode
Most of the interface is naively implemented. Container types
probably need adjusted (Vector<double> is used for all the processing).
A Fourier Transform is needed, but that's waiting on either a 3rd
party library or a complex number type.
There are lots of simple miscellaneous filters that need to be applied.
It could be reasonable to implement from scratch, supposing that
it can be parallelized. It might be hard to find one library with
everything. Not my call though.
Some additional scaffolding around blocks and render quanta is
probably needed before this is developed much further, which
probably comes in at the level of the AudioNode.
Co-authored-by: Tim Ledbetter <tim.ledbetter@ladybird.org>
The use of this HashMap looks very spooky, but let's at least use
finalize when cleaning them up on destruction to make things slightly
less dangerous looking.
Instead of clamping to the limits allowed by ISOYearMonthWithinLimits,
clamp to the limits allowed by the type we are converting to (i32). This
allows some callers to then reject years outside that range.