These fields are intended to carry the real meat of a drag operation,
and the "text" is just for what we show on screen (alongside the cursor
during the actual drag.)
The data field is just a String for now, but in the future we should
make it something more flexible.
This patch introduces the second MenuApplet: Audio. To make this work,
menu applet windows now also receive mouse events.
There's still some problem with mute/unmute via clicking not actually
working, but the call goes from the applet program over IPC to the
AudioServer, where something goes wrong with the state change message.
Need to look at that separately.
Anyways, it's pretty cool to have more applets running in their own
separate processes. :^)
Instead of implementing menu applets as their own thing, they are now
WSWindows of WSWindowType::MenuApplet.
This makes it much easier to work with them on the client side, since
you can just create a GWindow with the right type and you're in the
menubar doing applet stuff :^)
Using int was a mistake. This patch changes String, StringImpl,
StringView and StringBuilder to use size_t instead of int for lengths.
Obviously a lot of code needs to change as a result of this.
Windows that are being moved around by the user are now called "moving"
windows instead of "dragging" windows, to avoid confusion with the
drag and drop stuff.
This bitmap is displayed alongside the dragged text underneath the
mouse cursor while dragging.
This will be a perfect fit for dragging e.g files around. :^)
This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.
On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.
The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)
There are things to fix here, but we're off to a nice start. :^)
Instead of passing the PIDs back and forth in a handshake "Greet"
message, just use getsockopt(SO_PEERCRED) on both sides to get the same
information from the kernel.
This is a nice little simplification of the IPC protocol, although it
does not get rid of the handshake since we still have to pass the
"client ID" from the server to each client so they know how to refer
to themselves. This might not be necessary and we might be able to get
rid of this later on.
Currently menu applets are laid out relative to the "audio rect" which
is the rect of the little audio muted state icon thingy.
There was an issue where applets would be placed at a negative X coord
if they were added to the WindowServer before the first time drawing
the menubar.
It's now possible to create a little applet window that sits inside the
system's menubar. This is done using the new CreateMenuApplet IPC call.
So far, it's possible to assign a backing store ID, and to invalidate
rects for repaint. There is no way to get the events from inside the
applet just yet.
This will allow us to move the CPU graph and audio thingy to separate
applet processes. :^)
Move this from WSCompositor::compose() to a separate run_animations()
function to keep compose() readable. We might want to add some more
animations later.
We now show a quick window outline animation when going in/out of
minimized state. It's a simple 10 frame animation at 60fps, just to
give a visual cue of what's happening with the window.
The Taskbar sends over the corresponding button rect for each window
to the WindowServer using a new WM_SetWindowTaskbarRect message.
Note that when unminimizing, we still *show* the window right away,
and don't hold off until the animation has finished. This avoids
making the desktop feel slow/sluggish. :^)
If a client sends an invalid window ID or similar to the WindowServer,
we'll now immediately mark them as misbehaving and disconnect them.
This might be too aggressive in some cases (window management, ...)
but it's just a place to start.
This matches what we're already calling the server-side subclasses
better, though we'll probably want to find some better names for the
client-side classes eventually.
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc
It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.
The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.
Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.
The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.
Goodbye, old WindowServer IPC. You served us well :^)
The CNetworkJob::on_finish hook will be invoked both for success and
failure, but there will only be a m_job->response() in the success case
so we have to null-check it before using it.
This should have been obvious from the "->"
Previously it was not possible to see what each thread in a process was
up to, or how much CPU it was consuming. This patch fixes that.
SystemMonitor and "top" now show threads instead of just processes.
"ps" is gonna need some more fixing, but it at least builds for now.
Fixes#66.
For services explicitly configured as lazy, SystemServer will now listen
on the socket and only spawn the service once a client attempts to connect
to the socket.
SystemServer can now create sockets on behalf of services before spawning any
of them, and pass the open socket fd as fd 3. CLocalServer gains a method to
complete the takeover and listen on the passed fd.
This is not used by any services at the moment.
When reaping a child, SystemServer will now match up child's pid with its own
record of the services, and respawn the service if keepalive is enabled for it.
For example, we want to restart the WindowServer if it crashes, but we wouldn't
want to restart the Terminal if it gets closed.
The DownloadFinished message from the server now includes a buffer ID
that can be mapped into the client program.
To avoid prematurely destroying the buffer, the server will hang on to
it until the client lets it know that they're all good. That's what the
ProtocolServer::DisownSharedBuffer message is about.
In the future it would be nice if the kernel had a mechanism to allow
passing ownership of a shared buffer along with an IPC message somehow.
This patch adds ProtocolServer, a server that handles network requests
on behalf of its clients. The first protocol implemented is HTTP.
The idea here is to use a plug-in architecture where any number of
protocols can be added and implemented without having to mess around
with each client program that wants to use the protocol.
A simple client API is provided through LibProtocol::Client. :^)
Client-side connection objects must now provide both client and server
endpoint types. When a message is received from the server side, we try
to decode it using both endpoint types and then send it to the right
place for handling.
This now makes it possible for AudioServer to send unsolicited messages
to its clients. This opens up a ton of possibilities :^)
Clicking on this icon toggles the AudioServer muted state.
It currently does not react to muted state changes caused by other
programs, since it has no way of learning about those from AudioServer,
other than performing a synchronous IPC call (GetMuted), which we don't
want to be doing in the WindowServer :^)
This patch adds muting to ASMixer, which works by substituting what we
would normally send to the sound card with zero-filled memory instead.
We do it this way to ensure that the queued sample buffers keep getting
played (silently.)
This is obviously not the perfect way of doing this, and in the future
we should improve on this, and also find a way to utilize any hardware
mixing functions in the sound card.
When a window is being resized, its size may differ from the size of its backing
store. In this case, peek at the direction the window is being resized in, and
render the backing store at the same place as it was previously.
https://github.com/SerenityOS/serenity/issues/52
When a window is being interactively resized, there are several rules
beyond the actual mouse movement that can impact the new size of the
window, such as its size increments and minimum size limit.
Move the placement logic after applying all the sizing logic, so that
whatever final size the window ends up with, the sides of the window
that do move are the ones that the user is dragging.
https://github.com/SerenityOS/serenity/issues/52
This patch adds pthread_create() and pthread_exit(), which currently
simply wrap our existing create_thread() and exit_thread() syscalls.
LibThread is also ported to using LibPthread.
Now that the WindowServer's menu is the primary way to start apps,
it is especially noticable that it leaks the /dev/fb0 fd to the apps
that it spawns. Fix that by opening it with O_CLOEXEC.