Allow passing in an optional timeout to Thread::block and move
the timeout check out of Thread::Blocker. This way all Blockers
implicitly support timeouts and don't need to implement it
themselves. Do however allow them to override timeouts (e.g.
for sockets).
We now have BlockResult::WokeNormally and BlockResult::NotBlocked,
both of which indicate no error. We can no longer just check for
BlockResult::WokeNormally and assume anything else must be an
interruption.
This patch adds a way for a socket to ask to be routed through a
specific interface.
Currently, this option only applies to sending, however, it should also
apply to receiving...somehow :^)
Also, duplicate data in dbg() and klog() calls were removed.
In addition, leakage of virtual address to kernel log is prevented.
This is done by replacing kprintf() calls to dbg() calls with the
leaked data instead.
Also, other kprintf() calls were replaced with klog().
We can now participate in the TCP connection closing handshake. :^)
This implementation is definitely not complete and needs to handle a
bunch of other cases. But it's a huge improvement over not being able
to close connections at all.
Note that we hold on to pending-close sockets indefinitely, until they
are moved into the Closed state. This should also have a timeout but
that's still a FIXME. :^)
Fixes#428.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
The join_thread() syscall is not supposed to be interruptible by
signals, but it was. And since the process death mechanism piggybacked
on signal interrupts, it was possible to interrupt a pthread_join() by
killing the process that was doing it, leading to confusing due to some
assumptions being made by Thread::finalize() for threads that have a
pending joiner.
This patch fixes the issue by making "interrupted by death" a distinct
block result separate from "interrupted by signal". Then we handle that
state in join_thread() and tidy things up so that thread finalization
doesn't get confused by the pending joiner being gone.
Test: Tests/Kernel/null-deref-crash-during-pthread_join.cpp
We now have these API's in <Kernel/Random.h>:
- get_fast_random_bytes(u8* buffer, size_t buffer_size)
- get_good_random_bytes(u8* buffer, size_t buffer_size)
- get_fast_random<T>()
- get_good_random<T>()
Internally they both use x86 RDRAND if available, otherwise they fall
back to the same LCG we had in RandomDevice all along.
The main purpose of this patch is to give kernel code a way to better
express its needs for random data.
Randomness is something that will require a lot more work, but this is
hopefully a step in the right direction.
Made getsockopt() and setsockopt() virtual so we can handle them in the
various Socket subclasses. The subclasses map kinda nicely to "levels".
This will allow us to implement things like "traceroute", although..
I spent some time trying to do that, but then hit a wall when it turned
out that the user-mode networking in QEMU doesn't preserve TTL in the
ICMP packets passing through.
This approach is a bit naiive - whenever we send a packet out, we
check to see if there are any other packets we should try to send.
This works well enough for a busy connection but not very well for a
quiet one. Ideally we would check for not-acked packets on some kind
of timer, and use the length of this not-acked list as feedback to
throttle the writes coming from userspace.
This replaces the previous placeholder routing layer with a real one!
It's still very primitive, doesn't deal with things like timeouts very
well, and will probably need several more iterations to support more
normal networking things.
I haven't confirmed that this works with anything other than the QEMU
user networking layer, but I suspect that's what nearly everybody is
using at this point, so that's the important target to keep working.
This is more logical and allows us to solve the problem of
non-blocking TCP sockets getting stuck in SocketRole::None.
The only complication is that a single LocalSocket may be shared
between two file descriptions (on the connect and accept sides),
and should have two different roles depending from which side
you look at it. To deal with it, Socket::role() is made a
virtual method that accepts a file description, and LocalSocket
internally tracks which FileDescription is the which one and
returns a correct role.
This is comprised of five small changes:
* Keep a counter for tx/rx packets/bytes per TCP socket
* Keep a counter for tx/rx packets/bytes per network adapter
* Expose that data in /proc/net_tcp and /proc/netadapters
* Convert /proc/netadapters to JSON
* Fix up ifconfig to read the JSON from netadapters
This has several significant changes to the networking stack.
* Significant refactoring of the TCP state machine. Right now it's
probably more fragile than it used to be, but handles quite a lot
more of the handshake process.
* `TCPSocket` holds a `NetworkAdapter*`, assigned during `connect()` or
`bind()`, whichever comes first.
* `listen()` is now virtual in `Socket` and intended to be implemented
in its child classes
* `listen()` no longer works without `bind()` - this is a bit of a
regression, but listening sockets didn't work at all before, so it's
not possible to observe the regression.
* A file is exposed at `/proc/net_tcp`, which is a JSON document listing
the current TCP sockets with a bit of metadata.
* There's an `ETHERNET_VERY_DEBUG` flag for dumping packet's content out
to `kprintf`. It is, indeed, _very debug_.
There's no need for send_ipv4() to take a ByteBuffer&&, the data is
immediately cooked into a packet and transmitted. Instead, just pass
it the address+length of whatever buffer we've been using locally.
The more we can reduce the pressure on kmalloc the better. :^)
And use this to return EINTR in various places; some of which we were
not handling properly before.
This might expose a few bugs in userspace, but should be more compatible
with other POSIX systems, and is certainly a little cleaner.