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The goal here is to ensure we check for audio backends in a way that makes sense. On macOS, let's just always use Audio Unit (and thus avoid any checks for Pulse, to reduce needless/confusing build log noise). We will also only use the Qt audio backend if no other backend was found, rather than only checking for Pulse. |
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.. | ||
Audio | ||
Color | ||
Containers/Matroska | ||
FFmpeg | ||
CMakeLists.txt | ||
CodecID.h | ||
DecoderError.h | ||
Demuxer.h | ||
Forward.h | ||
PlaybackManager.cpp | ||
PlaybackManager.h | ||
Sample.h | ||
Subsampling.h | ||
Track.h | ||
VideoDecoder.h | ||
VideoFrame.cpp | ||
VideoFrame.h | ||
VideoSampleData.h |