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Instead of having to duplicate the audio stream backend conditions, just define PlaybackStream::create in each audio backend implementation file. We provide a weak definition in PlaybackStream.cpp as the fallback. |
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.. | ||
FFmpegLoader.cpp | ||
FFmpegLoader.h | ||
Forward.h | ||
Loader.cpp | ||
Loader.h | ||
PlaybackStream.cpp | ||
PlaybackStream.h | ||
PlaybackStreamAudioUnit.cpp | ||
PlaybackStreamAudioUnit.h | ||
PlaybackStreamOboe.cpp | ||
PlaybackStreamOboe.h | ||
PlaybackStreamPulseAudio.cpp | ||
PlaybackStreamPulseAudio.h | ||
PulseAudioWrappers.cpp | ||
PulseAudioWrappers.h | ||
Sample.h | ||
SampleFormats.cpp | ||
SampleFormats.h |