ladybird/Kernel/Devices/SB16.h
Andreas Kling 7126a42d4d Kernel: Use a WaitQueue in the SoundBlaster 16 driver
Instead of waking up to check for IRQ's regularly, use a WaitQueue and
wake it up in the IRQ handler.
2019-12-01 12:57:35 +01:00

44 lines
1.1 KiB
C++

#pragma once
#include <AK/CircularQueue.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/IRQHandler.h>
#include <Kernel/VM/PhysicalAddress.h>
#include <Kernel/VM/PhysicalPage.h>
#include <Kernel/WaitQueue.h>
class SB16;
class SB16 final : public IRQHandler
, public CharacterDevice {
public:
SB16();
virtual ~SB16() override;
static SB16& the();
// ^CharacterDevice
virtual bool can_read(const FileDescription&) const override;
virtual ssize_t read(FileDescription&, u8*, ssize_t) override;
virtual ssize_t write(FileDescription&, const u8*, ssize_t) override;
virtual bool can_write(const FileDescription&) const override { return true; }
private:
// ^IRQHandler
virtual void handle_irq() override;
// ^CharacterDevice
virtual const char* class_name() const override { return "SB16"; }
void initialize();
void wait_for_irq();
void dma_start(uint32_t length);
void set_sample_rate(uint16_t hz);
void dsp_write(u8 value);
u8 dsp_read();
RefPtr<PhysicalPage> m_dma_buffer_page;
int m_major_version { 0 };
WaitQueue m_irq_queue;
};