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According to the OpenGL 2.0 spec § 2.8, the data for each attribute type pointer is normalized according to the type. The only exception to this is `glVertexAttribPointer` which accepts a `normalized` parameter, but we have not yet implemented that API. |
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.. | ||
GL | ||
Tex | ||
Buffer.cpp | ||
ClipPlane.cpp | ||
CMakeLists.txt | ||
ContextParameter.cpp | ||
GLAPI.cpp | ||
GLContext.cpp | ||
GLContext.h | ||
Image.cpp | ||
Image.h | ||
Lighting.cpp | ||
List.cpp | ||
Matrix.cpp | ||
Stencil.cpp | ||
Texture.cpp | ||
Vertex.cpp |