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03258f4c96
No implemented functionality, but this makes it easier to see if software is using this family of functions.
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <LibGL/GLContext.h>
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namespace GL {
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void GLContext::gl_bind_buffer(GLenum target, GLuint buffer)
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{
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// FIXME: implement me
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dbgln_if(GL_DEBUG, "{}({:#x}, {})): unimplemented", __FUNCTION__, target, buffer);
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}
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void GLContext::gl_buffer_data(GLenum target, GLsizeiptr size, void const* data, GLenum usage)
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{
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// FIXME: implement me
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dbgln_if(GL_DEBUG, "{}({:#x}, {}, {:p}, {:#x}): unimplemented", __FUNCTION__, target, size, data, usage);
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}
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void GLContext::gl_buffer_sub_data(GLenum target, GLintptr offset, GLsizeiptr size, void const* data)
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{
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// FIXME: implement me
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dbgln_if(GL_DEBUG, "{}({:#x}, {}, {}, {:p}): unimplemented", __FUNCTION__, target, offset, size, data);
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}
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void GLContext::gl_delete_buffers(GLsizei n, GLuint const* buffers)
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{
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// FIXME: implement me
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dbgln_if(GL_DEBUG, "{}({}, {:p}): unimplemented", __FUNCTION__, n, buffers);
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}
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void GLContext::gl_gen_buffers(GLsizei n, GLuint* buffers)
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{
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// FIXME: implement me
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dbgln_if(GL_DEBUG, "{}({}, {:p}): unimplemented", __FUNCTION__, n, buffers);
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}
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}
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