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* Disable sponges.
They appear to be oddly unperformant for some reason. Need to look into it.
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#include "LiquidTileDynamic.hpp"
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#include "world/level/Level.hpp"
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bool g_bDisableSponges = false;
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constexpr bool g_bDisableSponges = true; // disable sponges for now
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LiquidTileDynamic::LiquidTileDynamic(int id, Material* pMtl) : LiquidTile(id, pMtl)
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{
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